a little nightmares 2

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a little nightmares 2

LITTLE NIGHTMARES II

Little Nightmares II is a suspense-adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower.

With Six, the girl in a yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower and save Six from her terrible fate.

But their journey will not be straightforward as Mono and Six will face a gallery of new threats from the terrible residents of this world.

Will you dare to face this collection of new, little nightmares?

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*Free Upgrade toward Enhanced Edition for PS5 and Xbox Series X|S, and PC Little Nightmares II owners

a little nightmares 2

Key features

a little nightmares 2

PLAY A DARK, THRILLING, SUSPENSE ADVENTURE

A host of brand-new Residents lie in wait to haunt your steps and disturb your sleep.

Outsmart the sadistic Teacher, survive the bloodthirsty Hunter and flee from many more terrifying characters, as Mono and Six journey through this world together.

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DISCOVER A FANTASTICAL WORLD CORRUPTED BY THE SIGNAL TOWER

Escape a world that’s rotten from the inside.

Your journey will take you from creepy woodlands, to sinister schools, on your way to the dreadful Signal Tower to find the source of the evil that spreads through the TV screens of the world.

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AWAKEN YOUR INNER CHILD TO SAVE SIX FROM THE DARKNESS

Six is fading from this world and her only hope is to guide Mono to the Signal Tower.

In this world of nightmares, you are her only beacon of hope.

Can you muster the courage to fend off your tormenters, and co-operate with Six to make sense of The Signal Tower?

a little nightmares 2

The Viewers live life through the screen and cannot imagine a world without it. All those wonderful colours, sounds and shapes, dancing before their eyes, mesmerising them, pacifying them, fattening them up. The Transmission gives them all they need, and demands only one thing in return...

a little nightmares 2

The Patients cannot live with their selves. They look in the mirror and hate what stares back. Seeing nothing but the flaws and ugliness of nature, they beg The Doctor to fix them, to work his magic, and make them whole again.

a little nightmares 2

Perfection is important to The Doctor and he will not allow anything to interfere with his life’s work. With his adoring patients clattering the halls, you may not hear The Doctor coming, not until it’s too late. Only then will you learn to look up to him.

a little nightmares 2

Proof that all children don’t get to be innocent, The Bullies aren’t tragic figures, no cruel parents to blame, and don’t secretly crave your friendship. They are Bullies, and they will get you if you don’t get them first.

a little nightmares 2

Misbehaviour will not be tolerated in The Teacher’s classroom, and nothing escapes her cold, twisted gaze. In her domain, children should be seen and not heard, and if one should be heard, they will never be seen again.

Mono

As the world buckles under the relentless pulse of The Signal Tower, Mono takes refuge where he can. His thin paper mask offers some respite, helping him forget that the world outside hates him, and wants him to fail - but he can’t stay hidden forever.

Hunter

Armed with his flashlight and battered shotgun, The Hunter stamps through the wilderness with cold ambition, sniffing out his prey, collecting new trophies for the groaning walls of his shack.

Six

Awaking in a world she cannot recognise, Six must learn to trust someone else if she is to stand a chance of survival. She has already seen more than any normal child ever should, but then ... Six is not a normal child.

a little nightmares 2

As the ever-present hum of The Transmission chokes the airwaves, The Thin Man continues his endless journey through this desolate place, haunting the shadows, searching for something…

Choose Platform

a little nightmares 2

TV Edition Store Exclusive

Little Nightmares II TV edition comes with:

  • - Full Game
  • - Themed TV box
  • - Mono & Six diorama
  • - CD & Digital Soundtrack
  • - Artbook - The Art of Little Nightmares II
  • - Collectible SteelBook®
  • - Exclusive Little Nightmares II Sticker Board
  • - Digital content: Mokujin Mask and The Nomes’ Attic
  • - Digital Artbook
  • - Digital Wallpapers and Avatars
  • - Dynamic Theme (PS4 version only)

Store exclusive:

  • - 3D Lenticular Art
  • - Preorder bonus: Mono Keychain

TV Edition

Day 1 Edition

Little Nightmares II Day-1 Edition comes with:

  • - Digital content: The Nomes' Attic
  • - Digital mini-soundtrack

Deluxe Edition

Deluxe Edition

Purchase the Deluxe Edition and receive the following digital content:

  • - Digital content: The Nome's Attic
  • - Full Digital Soundtrack
  • - PS4 Dynamic Theme
  • - Mono & Six PS4 Avatars
  • - A Wallpaper set
  • - Mono & Six Avatars

Store exclusive for PC :

  • - Three animated backgrounds
  • - The Little Nightmares II main art in printable resolution
  • - A Little Nightmares II ready-to-print 2021 digital calendar

Standard Edition

Standard Edition

Includes full game

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a little nightmares 2

Bandai Namco Europe launches its game music YouTube channel showcasing iconic soundtracks

a little nightmares 2

LITTLE NIGHTMARES franchise tops 12 Million units sold

a little nightmares 2

Free Little Nightmares Wallpaper for TV Day!

a little nightmares 2

Little Nightmares II Diorama - Bringing an Iconic Scene from the Game to Life

Bandai Namco Europe launches its game music YouTube channel showcasing iconic soundtracks

Bandai Namco Europe launches its game music…

Little nightmares franchise tops 12 million units…, little nightmares ii diorama - bringing an….

a little nightmares 2

Dive into an unforgettable nightmare with Little…

a little nightmares 2

Little Nightmares II First Patch notes

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Downloadable content

a little nightmares 2

Little Nightmares II Digital Content Bundle

Purchase the Digital Content Bundle and receive the following digital content:

  • The Nome's Attic DLC (Follow the Nomes to find this special in-game puzzle and unlock the Nomes’ hat as a reward upon completion.)
  • Full Digital Soundtrack (Enjoy the full Little Nightmares II soundtrack, composed by Tobias Lilja from Tarsier Studios.)
  • “The Art of Little Nightmares II” Digital Artbook (Dive into the making of Little Nightmares II with this 56-page artbook full of sketches, artwork and design decisions by the Tarsier Studios art team.)
  • A Wallpaper Set*
  • Mono & Six avatars*
  • PS4 Dynamic Theme**

**PS4 users

a little nightmares 2

Little Nightmares II The Nome's Attic

Follow the Nomes to find this special in-game puzzle and unlock the Nomes’ hat as a reward upon completion.

Learn more about LITTLE NIGHTMARES Universe

a little nightmares 2

Little Nightmares™ & ©BANDAI NAMCO Entertainment Europe

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  • Walkthrough

IGN's Little Nightmares 2 complete strategy guide and walkthrough will lead you through every step of Little Nightmares 2 from the title screen to the final credits, including every collectible location, boss strategy and more.

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Little Nightmares 2 features a number of different locations that Mono and Six will venture into. Click the links below to jump into a specific location in the walkthrough.

Walkthrough Sections

  • The Wilderness
  • The Hospital
  • The Pale City
  • The Signal Tower

Up Next: The Wilderness

Top guide sections.

  • Puzzle Guide
  • Spoiler-Free Puzzle Guide
  • Little Nightmares 2 Collectibles

Was this guide helpful?

Little Nightmares 2 review: A horrifying masterpiece

The long-awaited follow-up to 2017’s little nightmares is an incredible journey that all horror game fans need to embark on.

Little Nightmares 2 review

Tom's Guide Verdict

So far, Little Nightmares 2 is the best horror game release of 2021. With original gameplay and a tear-jerking plot, this game is a must-play for all gamers.

Stunning environmental design

Original gameplay

Great enemy variety

Hauntingly beautiful soundtrack

Occasionally pseudo-scripted deaths

Somewhat clunky combat mechanics

Why you can trust Tom's Guide Our writers and editors spend hours analyzing and reviewing products, services, and apps to help find what's best for you. Find out more about how we test, analyze, and rate.

Four years after the launch of the original game, Little Nightmares 2 is finally here and it’s just as atmospheric and haunting as ever. 

Released as a follow-up to Tarsier Studios’ 2017 game, Little Nightmares 2 is the perfect sequel. You play as a little paper bag-clad boy named Mono, and you’re joined by Six, the protagonist from the original game. Together, you and your companion traverse the oversized horrors of the Pale City, a seemingly decrepit place. 

As soon as you first set foot in the gloomy grey metropolis, it’s obvious that you need to watch your step despite the continuous silence. Unfortunately for you, the city isn’t as abandoned as it seems upon first glance. You’ll be treated to some of the best spine chills of 2021, thanks to childhood horrors such as creepy mannequins, a monstrous school teacher and a sadistic doctor lurking around every corner. 

Compared to the original, Little Nightmares 2 has a tendency to try too hard to be difficult. However, if you’re a fan of the puzzle-platformer horror genre, Little Nightmare 2’s immersive atmosphere is the perfect way to test your nerves. Obviously, major spoilers below. 

Little Nightmares 2 review: Plot 

The game begins with Mono, the main protagonist, awakening in the middle of a forest next to what appears to be an old-fashioned television set. You encounter gruesome bear traps scattered across the overgrown environment before coming across a cabin, where you encounter Six. Once you free your new companion, you defeat the Hunter and sail across the river on a broken door Titanic-style to reach the Pale City, the setting of the rest of the game.

The vastness of the Pale City is a rude awakening for players who had grown used to the Maw, the underwater location from the previous game. Here, both Mono and Six encounter a flurry of enemies as they progress through their journey to reach the Signal Tower. 

After finding their way into a battered School, Six is kidnapped by a group of rabid porcelain Bullies that attack on sight. Mono is forced to rescue her, and the pair reunite to escape from the terrifying Teacher with a snake-like neck. 

Mono and Six leave the School, only to encounter the Hospital, where the bloated spider-like Doctor roams free. After resisting capture by an army of mannequins, the two heroes lure the Doctor into an incinerator, killing him. 

The pair then travel to the heart of the Pale City. After several iterations of a recurring vision of a crooked corridor, Mono unwittingly releases the Thin Man from captivity, who promptly kidnaps Six. Left all alone, Mono traverses through portal-like TV sets to escape entranced Viewers - residents of the Pale City who seem to be mind-controlled by the Signal Tower.

Once Mono reaches the exterior of the Signal Tower, he defeats the Thin Man in an epic encounter. He then enters the building and discovers his next foe is a twisted and oversized version of Six. After defeating her and releasing from her curse, Mono and Six attempt to escape from the fleshy eye-balled entity that exists within the Thin Man’s realm.

However, just as the heroes seem to be close to safety, Six betrays Mono, dropping him into a pit and leaving him for dead. The end cutscene shows Mono sitting in an old wooden chair, trapped in the same room from which he had released the Thin Man in the first place. As the scene progresses, Mono spends what appears to be decades within the room, eventually turning into the Thin Man himself.

Little Nightmares 2 review: Gameplay 

Little Nightmares 2 creates an immersive gameplay experience by building on the original game and refining the edges. Even with an AI-controlled companion, the game never seems too straightforward or simple. On the contrary, Little Nightmares 2 will constantly find new ways to separate you from Six to keep you on your toes throughout the game and force you to survive on your own wits.

Although Little Nightmares 2 is available for both PC and previous gen consoles (with a current gen version coming later in 2021), the game itself recommends that players use a controller for a more engaging experience. 

Overall, the game builds on all that was great about Little Nightmares. Thanks to a relatively short game time of around five hours, Little Nightmares 2 keeps each level exciting and non-repetitive, constantly throwing new challenges as Mono and Six progress throughout the Pale City. 

Compared to the previous game, Little Nightmares 2 also includes some minor quality-of-life changes that fans will appreciate. Crucial items such as keys no longer need to be carried and are instead stored in Mono’s pocket. More importantly, walking across narrow bridges is no longer troublesome as the game places invisible barriers that prevent players from falling into the endless abyss. Don’t be fooled, however. Little Nightmares 2 is full of pseudo-scripted deaths from hidden bear traps and falling crates that will keep you in check the moment you start to feel even a tiny bit of confidence.

Nonetheless, one noticeable flaw of the game is its newfound reliance on combat. Shortly after escaping from the Wilderness and the clutches of the Hunter, Mono and Six come across a school in the Pale City. There, Mono is forced to fight off multiple porcelain Bullies using any items in his vicinity, including hammers, axes and pipes. 

Having the chance to defend yourself was a considerable deviation from the original Little Nightmares, where, in most cases, you had to escape from whatever enemies you encountered. The sequel takes this to the other end of the spectrum, however, with Mono spending what seems to be a sizable chunk of game time fighting off enemies such as Bullies and spider-like detached mannequin hands. 

The combat mechanics can be clunky at times, particularly since aiming in this puzzle-platformer can be unnecessarily difficult. Due to the shifting point of views in the game, aiming often seems counterintuitive as pointing your mouse/analog stick towards the direction of enemies can cause Mono to spin around in one spot.

Little Nightmares 2 review: Visuals and sound 

Even with the lovable duo of Mono and Six, Little Nightmares 2’s chilling atmosphere is by far its greatest accomplishment. The game makes great use of your oversized surroundings by always making you feel small and powerless, forcing you to think of creative ways of surviving. 

This is where the teamwork between Mono and Six comes in handy. The pair frequently take on their grueling obstacles together, opening heavy doors and solving puzzles to escape from whatever is chasing them at that point in time.

Light Nightmares 2’s soundtrack helps create and maintain the mood of the game. The music often dictates the tempo of any given scene, drawing a clear line for players to know when they’re in immediate danger, when they’re solving puzzles, and when they can afford the time to bask in the game’s stunning environments.

Little Nightmares 2 review: Ending 

Fans of the previous game have found the ending of Little Nightmares 2 to be shocking to say the least. 

After defeating the game’s main antagonist, the Thin Man, Mono frees his beloved companion Six from the Signal Tower. However, shortly after escaping from some sort of eye-balled mince meat monstrosity, Six proceeds to betray Mono in a cruel twist, dropping him off a cliff in the dying moments of the game. 

This betrayal traps Mono in a room eerily similar to the room from which the Thin Man originally emerged earlier in the game. After a timelapse that showed Mono spending decades trapped within the room, it becomes readily apparent that there is a time loop at work as Mono himself is revealed to be the Thin Man.

Why Six chose to betray Mono in the last moments of the game is difficult to say. Some theorize that Six may have recognized Mono to be the Thin Man, while others speculate that Six felt the hunger that she experienced in the first game and dropped Mono to save him from her cannibalistic desires. However, nothing is confirmed, nor do we expect it to be anytime soon (if ever).

What’s even more shocking about the game’s ending is that should the player take the time to collect all 18 Glitched Remains of children scattered across the game, they’re rewarded with an additional short cutscene revealing the secret ending. After betraying Mono, Six emerges from an old-school television set, indicating that she safely escaped the realm that entraps The Thin Man. As she emerges, Six is greeted by a glitched version of herself (also known by fans as Shadow Six ), who then points to a brochure that appears to depict the Maw, the main location of 2017’s Little Nightmares.

This has unforeseen implications on our understanding of Little Nightmares 2, as this short cutscene suggests the game was not a sequel, but a prequel to the previous game. Upon closer inspection, several plot details seem to support this theory, including Six finding her famous yellow raincoat in the middle of Little Nightmares 2, as well as her lack of god-like abilities that she inherited from The Lady at the end of Little Nightmares.

Little Nightmares 2 review: Verdict 

Overall, Little Nightmares 2 is a unique horror game experience that builds on everything that we loved about the previous game. The Pale City’s bleak atmosphere, fitting soundtrack and flurry of enemies kept us on the edge of our seats. 

Even despite the occasional flaws in the game’s combat system, Little Nightmares 2 is the perfect sequel (or a prequel?). Thanks to its original gameplay and tear-jerking plot, this puzzle-platformer is a must-play for gamers regardless of whether or not they’re fans of the horror genre. 

Denise Primbet

Denise is a Life Reporter at Newsweek, covering everything lifestyle-related, including health, relationships, personal finance, beauty and more. She was formerly a news writer at Tom’s Guide, regularly producing stories on all things tech, gaming software/hardware, fitness, streaming, and more. Her published content ranges from short-form news articles to long-form pieces, including reviews, buying guides, how-tos, and features. When she's not playing horror games, she can be found exploring East London with her adorable puppy. She’s also a part-time piano enthusiast and regularly experiments in the kitchen. 

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Sneaking past a sleeping giant

Little Nightmares 2 review

A horror fan's dream come true., our verdict.

Little Nightmares 2 understands exactly what it wants to be, and mostly pulls it off.

PC Gamer's got your back Our experienced team dedicates many hours to every review, to really get to the heart of what matters most to you. Find out more about how we evaluate games and hardware.

What is it? A horror infused platformer which gets creepier the deeper you go. Expect to pay £24.99 Developer Tarsier Studios Publisher Bandai Namco Entertainment Reviewed on Core i7-8750H, Nvidia GTX 1050 Ti 4GB, 6 GB RAM Multiplayer? No Link Official site 

While other horror games are still trying to wrap their heads around it, Little Nightmares 2 understands modern horror. The Babadook, Midsommar, Get Out, Hereditary… these modern horror classics have eschewed jump scares and gore in favour of slowly building chills, unsettling atmospheres, and a constant sense of dread. Little Nightmares 2, much like its predecessor, weaves all of these feelings through its gameplay while others in the genre are still focusing on things that go bump in the night.

Speaking of wrapping your head around things, Little Nightmares 2 serves up what I'm pretty sure even in early February will be my biggest video game scare of the year. You play as a small boy, Mono, trying to make his way through a world full of oversized, monstrous grown-ups, and one of these grown-ups is a strict, elderly school teacher. That alone is enough to make me scared, so imagine my terror when her neck starts to slither out from her shoulders with a deeply sinister twitch. 

The only way to survive is by hiding or outrunning her, while she tries to gobble you up like a snake. Eventually, it becomes a little overused and loses its sting, but the game always seems to know when a monster's terror has become diluted, and shuffles them out for a new beast. There are a few times when it holds on for just a bit too long, and the once terrifying creature becomes just a bunch of annoying pixels you're sick of escaping, but for the most part the balance is right.

Even when the game over-eggs it a bit, you have to give it credit for how much variation it squeezes into levels which, at first glance, seem incredibly similar. It's hard to find a screenshot that doesn't have a greyish-blue hue, deliberately underlit, with one small glow around the player character and something ugly and lumpy looming in the shadowy background. It commits to this aesthetic in nearly every frame, and just looking at the images in isolation, you'd be forgiven for thinking the art style would get old after a while. However, thanks to some intelligent level design puzzles and a relatively short runtime, it never really does.

This is helped by the fact the set pieces are so strange and compelling that they become the centre of attention. As well as the snake-necked school teacher, there's the old horror staple of the walls of grabbing hands, as well as a bizarre puzzle where you need to find different chess piece toppers to complete the set. The king's topper, rather than the wooden ornament, is instead a—possibly once living—puppet boy, slumped over the chess piece, eyes closed, limbs roped in place, with a small yellow crown on his head.

I didn't scream when I saw this nightmarish chess game, and unless you have a phobia of chess, I doubt you will either. But it's the perfect example again of why Little Nightmares 2 is such an excellent horror game. It's not about making you scream, it's not even really about making you frightened. It's about taking the idea of a nightmare, all the unusual fears our brains can vomit up in the night, and mixing them together with one core idea: nobody likes being chased by something bigger than them.

While "it's a chase game" is a simplistic reduction of what Little Nightmares 2 is—and doing so ignores the great puzzle aspects of the game—it's definitely built around the notion of wringing every ounce of creativity possible out of relatively simple gameplay loops.

The aesthetic plays a big part in elevating the game's inherent creepiness, building a foreboding sensation with each footstep. It's tempting to keep focusing on the visuals, but the gameplay doesn't just exist to lead you from one scene to the next. It offers very little instruction or handholding (apart from a literal handholding mechanic with your partner, Six), but that suits the eerie tones, and such trust in the player is welcome. Six is basically there to help you complete puzzles, give you general hints when you’re stuck, and protecting her drives a lot of the narrative, loose though it may be.

Little Nightmares 2 makes the most of open spaces. Since it's a 2.5D affair, there are times when you can wander off into the background and explore, sometimes finding hidden collectibles or easter eggs nestled away. There are still limits to this—the camera remains fixed and eventually you'll hit an invisible wall—but it makes the levels feel more like actual places and not like simple A to B throughlines as some sections can feel like in other sidescrollers.

The puzzles make the most of space too, though in a very different way. While exploration makes the levels more expansive than they initially appear to be, the puzzles often happen in small, truncated spaces. This makes it much easier to explore every nook and cranny for that hidden key, that secret lever, that solution satanically scrawled on the wall in erratic chalk markings. As a result, even the more elaborate ones never get too frustrating, because you always know the solution is here somewhere.

Unfortunately, whether it happens in big spaces or small spaces, the combat is pretty bad. Thankfully, it's used sparingly, but if you ever have to fight your way out of a situation, prepare to be endlessly frustrated. That's because all the melee weapons you're provided with are too big for you, so you have to drag them across the floor, heave them up, then crash them down. With some enemies swarming you or jumping at you rapidly, it's just too slow. 

Little Nightmares 2 gets most things right, from the unsettling atmosphere and brilliant character design to the fascinating puzzles, but the combat is a swing and a (very slow) miss. It’s a game which pulls you into the shadows, knowing how to get scares without slapstick horror. It hits on a lot of the same notes throughout—and often the same notes as the original—but it plays them so well that it never feels repetitive. Making brilliant use of your partner, Six, Little Nightmares 2 builds on the first game well, but mostly sticks to what it knows best to great effect.

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Little Nightmares 2 review: frustrating, frightening and freaky

Creepy crawlies, glitchy ghouls and macabre mannequins — you’ve been warned.

Little Nightmares 2

Laptop Mag Verdict

Little Nightmares 2 is an adrenaline-pumping adventure with an unpredictable, thought-provoking ending that will leave you aggravated and afraid.

Diverse game mechanics

Brain-stimulating puzzles

Jump scares and exhilaration

Creepy-beautiful art direction

Satisfying combat

Unpredictable ending

Some audio-focused gameplay

No manual saves

Frequent parallax errors

Frustrating gameplay

Why you can trust Laptop Mag Our expert reviewers spend hours testing and comparing products and services so you can choose the best for you. Find out more about how we test .

“You’ve got to be *bleep* kidding me with this *bleep*!” Little Nightmares 2 sparked a gamer rage in me that was so fiery, I’m surprised I didn’t toss my gaming laptop out the window. My poor gaming mouse, however, didn’t make it — RIP.

Not only does Little Nightmares 2 elicit explosive emotions with its challenging levels (nothing is more frustrating than failing to escape a monster by a razor -thin margin), but it will knock you off your seat with scream-inducing jump scares and exhilarating chases that require parkour expertise.

  • Little Nightmares 2: Release date, gameplay, story and more
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From heart-tugging “oh, no!” moments to repeating levels a zillion times, the Bandai Namco-published IP had me on the verge of tears more than I’d like to admit. Little Nightmares 2 is an infuriating game, but once you finally escape that relentless enemy without dying for the umpteenth time, a euphoric rush of fulfillment takes over and neutralizes the frustration-filled fury that made you want to flip a table. Little Nightmares 2 is like a toxic relationship; it drags you through a turbulent rollercoaster of emotions, but you’re not ready to hop off because it’s far too thrilling.

Little Nightmares 2 — propelled forward by a cute, paper bag-headed protagonist named Mono and his yellow raincoat-wearing sidekick Six — is far more sinister than the original game, subjecting you to a spine-tingling, dialogue-free tale, a host of unnerving, humanoid brutes, and brain-stimulating puzzles that’ll drive you mad.

Little Nightmares 2: What makes it different from the original?

The original game places you in the shoes of a precocious little girl named Six. With her emaciated frame and stick-thin chicken legs, Six doesn’t stand a chance against the gargantuan creatures that lurk ahead. Imagine being stripped naked, weaponless and thrown into a ring to fight half-human beasts that are three times your size — that’s what it felt like to play tiny ol’ Six as she creeps through a towering vessel with unspeakable terrors.

Little Nightmares isn’t a horror game per se, but what makes this IP unsettling is the constant feeling of vulnerability. Armed with nothing but a lighter, the odds are stacked against you. But Six is smarter than you think. Using dark shadows and conveniently placed objects, Six used her noggin to outstart her terrifying enemies in the original game.

In Little Nightmares 2, on the other hand, you’re armed with more — Six comes back as a helpful AI companion who gives Mono boosts to higher platforms, catches him as he leaps from one platform to another, and more. Unlike Six, Mono doesn’t trudge through this treacherous journey alone — well, for the most part (I don’t want to spoil too much).

Little Nightmares 2 also features combat — a game mechanic the original IP lacked. In the first game, Six outpaced her enemies using stealth tactics, distracting them with loud objects, or making a run for it. Mono adopts Six’s strategies but adds combat to the mix to defeat smaller, less-intimidating enemies, which I’ll dive into later. You’ll also find new interactive objects in Mono’s environment including TVs that can be used for teleportation and a flashlight that can help you ward off light-averse enemies.

It’s also worth noting that while the original takes place in one setting (a humongous ship called The Maw), Little Nightmares 2 invites you to explore several bloodcurdling locations: an eerie forest, a haunted house, a trap-filled school, a creepy hospital and much more.

Of course, there are new enemies, but there’s something oddly familiar about them: Tarsier Studios also seems to have an obsession with unnaturally elongated body parts. In the original, Six had to face a long-armed monster called The Janitor. In Little Nightmares 2, Mono must sneak past a frightening, long-necked enemy called The Teacher. 

Other enemies include a shotgun-wielding maniac called The Hunter, boisterous and murderous porcelain-doll schoolchildren called The Bullies, and the Thin Man — the main antagonist who’s behind the brainwashing signals that are being transmitted to Pale City’s citizens. The latter seems to be number one on Mono and Six’s hit list as they make their way to Signal Tower to stop its evil transmission. 

Make sure to break out the headphones, too — and not just because Little Nightmares 2 has sweet-sounding, harmonious music-box scores. There are some levels, particularly toward the end, that require you to "follow the music" to lead Mono in the right direction.

Finally, unlike the first game, Little Nightmares 2 allows you to collect different hats throughout the game, so if you get sick of the stupid paper bag on Mono’s head, you can swap it for a coonskin cap if you find one. 

Little Nightmares 2: Frustrating levels and brain-stimulating puzzles

Little Nightmares 2 is a 3D puzzle platformer with a side-scrolling camera. To put it into perspective, playing Little Nightmares 2 is like steering a remote-controlled toy truck inside a boutique while watching it from the storefront window. Though you can see the toy truck, some things will undoubtedly block your view.

On one level that left me damn-near bald from all the frustrated hair-pulling, I had to navigate Mono through a horde of fast-moving, petrifying mannequins. Getting your character through these pesky mannequins, as mentioned, is like controlling a toy truck as I look in from the outside. Unidentified objects blocked my view of Mono, making it difficult to decide the next best move.

This side-view perspective also makes it difficult to perceive where objects are in relation to Mono (i.e. parallax errors). For example, Mono often comes across hanging noose-like ropes that he can use to swing across platforms. However, it’s sometimes difficult to discern if Mono is properly aligned in front of the rope to make the jump.  

From my perspective, it may seem like Mono is standing right in front of the rope, but he’s often off-kilter — so much so that when Mono jumps to swing on the rope, he misses and plunges to his death. This happens quite frequently — not only with ropes, but with jumping from one platform to another.

On top of that, Mono moves like molasses, which is by design. Mono’s “sprints” feel like he’s running through knee-deep water. On some levels, you’ll suddenly find yourself being chased by a mob of monsters eager to rip you to shreds. Mono is so damn slow, even if you make a split-second misstep (e.g. accidentally pressing the crouch button before quickly getting back on your feet), it will thwart you from making your escape and you’ll fail the level. No matter how quickly you recover after the mistake, you’ll likely have to restart the level because Mono moves like a snail and chase levels have zero tolerance for fumbles.

Overall, I loved Little Nightmares 2’s puzzles. They’re brain-stimulating so you’ll feel like a genius after mastering them, but at the same time, they’re not too difficult that you’ll scream “Oh come on! That’s unfair! Who would get that?” Depending on how perceptive you are, you’ll either be running to YouTubers to find answers or you’ll plow through them like a champ. Personally, my record with Little Nightmares 2’s puzzles is inconsistent. Sometimes I’d solve ‘em quickly; other times, it’d take me over an hour to find hidden-in-plain-sight solutions which made me want to kick myself.

Make no mistake — you will die over, and over, and over again. There are times when you’ll be this close to reaching the end, but you’ll get caught. You may assume Little Nightmares 2 gets its troubling name from its maniacal mannequins and other unearthly creatures, but perhaps the true nightmares are the hard-won levels. You’ll bang your fists on the table, threaten to quit, and shout a string of profanities that’ll make your grandmother clutch her pearls. But once you finally beat them, that intoxicating, on-top-of-the-world feeling that takes over is indescribable and makes Little Nightmares 2 worth it. 

Little Nightmares 2: Diverse game mechanics makes this game fun 

You’d be sorely mistaken if you thought Little Nightmares 2 is just a puzzle game. This adventurous, creepy sequel will give you an adrenaline rush as an unexpected swarm of Viewers — Pale City’s citizens who are brainwashed by Signal Tower’s eerie transmissions — hunt you down, forcing you to quickly leap over several obstacles like a parkour athlete. 

You will also have the opportunity to use a flashlight to stop hostile mannequins from attacking Mono. Light is the mannequins’ kryptonite. If you shine a light on them, you’ll “deactivate” them.  

Once you move the light away, however, they’ll come charging toward you like bulls. I can’t tell you how many times it took me to complete this particular level. When you have 10 mannequins gunning for you, it requires a high level of dexterity to keep your light shined on them while running away.  

Of course, stealth mechanics have always been one of the most exciting aspects of the Little Nightmares series. 

Shadows are your friends. I was on the edge of my seat as I had to sneak past the long-necked Teacher. Every time she turned around to write on the chalkboard, I tip-toed onward to the next shadowy hiding spot until I could progress to the next room. I don’t know what’s up with Pale City’s monsters, but holy hell they are hyperaware AF and can hear a proverbial pin drop! If Mono isn’t tip-toeing, they will hear his light-footed steps — even if he’s in the farthest corner of the room. 

There’s also a level in which Mono dons a disguise to escape a spooky school filled with boisterous, porcelain-doll bullies. As a Hitman fan, I love “if you can’t beat ‘em, join ‘em” gameplay. Also, in true Hitman fashion, you can fry your enemies to a crisp by luring them into electrified puddles. Muhahaha! At one point, I baited a pain-in-the-rear enemy into an incinerator and I couldn’t help but cackle as I watched Six use the heat to warm her cold hands.

You can also use TV portals to your advantage. During the latter half of Little Nightmares 2, as Mono explores the depths of Pale City, you’ll find TV portals you can use to teleport to different locations to progress in the game. 

In some heart-pumping situations, you’ll find a hypnotized Viewer blocking the TV. You’ll need to turn the screen off using the remote to lure them away. You then have to dive into the TV and escape to the next location before they can snatch you up for interrupting their viewing session.

Little Nightmares 2 recaptured all the mechanics I loved about the original game, including throwing objects at buttons to activate them, leaping across gaps, swinging on ropes, and pushing and pulling chairs to reach high platforms. On top of these are a host of entertaining new features including AI companionship (watch Six! She gives you hints), teleportation and combat. 

Little Nightmares 2: The combat is super satisfying 

In the original game, I often wanted to smack the ever-living crap out of some of those child-eating enemies who got in my way; I simply wanted Six to get off that hellhole called a ship, but instead, they made my life, of course, a living nightmare. Don’t get me wrong. Six is a beast in her own right, but she was unarmed throughout the whole game. Mono, on the other hand, has access to mallets, ladles and pipes to open a can of whoop-ass on his antagonists. Hallelujah!

Let me tell you — taking a mallet and going ham on the spider-like, creepy-crawly severed hands that try to attack poor Mono is one of the most satisfying feelings ever. You can also use ladles to swing at the mischievous, impish porcelain-doll school bullies who shatter into many pieces after getting whacked.

Timing is everything with Mono’s melee weapons. They’re all pretty heavy for his frail arms, so after making one swing, it takes a few seconds to regain energy for a second swing, leaving him vulnerable for attack. You have to make sure to hit your target every time, that way, while Mono gets his bearings, your enemy is still recovering from the first swing and cannot counterattack. 

Is Little Nightmares 2 scary?

Whether Little Nightmares 2 is scary or not is subjective, but I can tell you that it’s not a walk in the park. I don’t remember any jump scares in the original game, but I can think of three or four in the sequel. You’re frequently on the edge of your seat because you know creepy tomfoolery is always afoot. There are traps everywhere that will kill you on sight, which heightens your paranoia. You’ll find yourself in rooms so dark, you’re compelled to turn on your flashlight and confront monsters. In one level, Mono silently crept through a creepy, dark hospital room, and suddenly, a mannequin came charging toward him, causing me to yelp in surprise.  

This happens frequently; Mono walks into a quiet, seemingly innocuous room, and then bam , a fiend suddenly appears and you damn-near have a heart attack.

What Tarsier Studios does well with Little Nightmares 2 is implement “You’re not safe yet!” tactics throughout the game. For example, you may think you’re safe after running into a tunnel to escape The Teacher, but next thing you know, she unexpectedly sticks her head through and extends her neck further and further, impelling you to keep sprinting to avoid getting caught by the weird ol’ freakshow.  

You’ll get chased by a severed hand, scramble up a tall bookshelf and think, “Yes! I’ve escaped!” But little do you know that severed hands know how to climb, too.

There is one scene where you could, from a distance, see bodies being thrown from a roof, but due to the rainy and foggy atmosphere, you can’t really see who or what is ditching these bodies.

When you get a better look at what the heck is happening, you’ll find a group of Pale City citizens lining up to off themselves from a roof. The brainwashing, evil signals transmitted from Signal Tower are so mind-warping, The Viewers no longer have the will to live. Throughout the game, a chill will crawl up your spine as you notice that The Viewers seem like nothing but empty shells of people.

Despite Little Nightmares 2’s gloomy, desaturated, deteriorating locations, Tarsier Studios’ artists did a phenomenal job at designing creepily beautiful settings in an ugly world. 

What makes Little Nightmares 2 unnerving is that it looks like a replica of our world. It doesn’t take place inside a demon’s lair or some otherworldly planet. Instead, Mono tiptoes through true-to-life places that may have given you your own dose of nightmarish trauma, such as classrooms, hospital rooms and even your parents’ homes.

Personally, I wouldn’t say Little Nightmares 2 is scary in an “Oh, this is too much for my heart!” type of way, but it is — without a doubt —  macabre, freaky and unsettling. If you have a fear of mannequins, arachnoid creatures and disfigured freakshows, Little Nightmares 2 will certainly be a horror game for you. 

Little Nightmares 2: How it runs on PC 

I reviewed Little Nightmares 2 on the Lenovo Legion 7, which comes with an Intel Core i7-10750H CPU, 16GB of RAM, and an Nvidia RTX 2080 Super Max-Q GPU with 6GB of VRAM. I cranked up the graphics settings to the max, and Little Nightmares 2 ran as smoothly as a well-greased motor at a consistent 144 frames per second without any issues (1080p, Ultra).

The minimum requirements for a system to run Little Nightmares 2 include 4GB of RAM, an Intel Core i5-2300 CPU or AMD FX-4350 CPU, an Nvidia GeForce GTX 570 GPU or AMD Radeon HD 7850 GPU and Windows 10. Meanwhile, the recommended specs require 4GB of RAM, an Intel Core i7-3770 CPU or AMD FX-8350 CPU, an Nvidia GeForce GTX 760 GPU or AMD Radeon HD 7870 GPU and Windows 10 .

I only found one bug in Little Nightmares 2. At one point, Mono was standing on top of a grand piano and I suddenly couldn’t move him.

Despite spamming all the buttons on my controller, Mono didn’t move an inch. I had to restart the level all over again, but luckily, I was at the very beginning of the mission. 

Speaking of controllers, Tarsier Studios advises PC gamers to use a gamepad — not the keyboard — to play Little Nightmares 2. I experimented with both, and Tarsier Studios’ recommendation should be heeded. On some levels, you’ll need to keep your fingers on three buttons simultaneously as you sprint and steer Mono while aiming a flashlight; a keyboard and mouse aren’t optimized for handling these maneuvers.

Bottom line 

Little Nightmares 2 is eons better than the original game, which is saying a lot because I loved Six’s journey, but Mono’s storyline in this latest entry is far more captivating. What I disliked about the original game was its confusing tale. To this day, no one knows who “The Lady” is (Little Nightmares’ final boss) and why Six was on The Maw. Truthfully, I’m convinced that even Tarsier Studios doesn’t know what the heck Little Nightmares is about — they just wanted to make a Spirited Away-esque video game that takes places on the sea.

Little Nightmares 2, on the other hand, is an audacious critique about how the powers that be — the elites who own social-media platforms, radio stations, TV channels, advertisement space and more — have massive influence over the world’s collective thought process. You may not like to admit it, but who you are and how you think is largely shaped by the media you consume. The horrific scene with The Viewers jumping off the roof, unfortunately, parallels our reality. Studies have shown that there is a correlation between the uptick of social media usage and increasing suicide rates. Pale City’s citizens have transformed into hypnotized zombies entranced by glaring TV screens, and truth be told, Viewers live among us, too.

The Viewers, though, are only a sliver of the Little Nightmares 2 storyline. Just wait 'til you get to the end! You won't see it coming.

Little Nightmares 2, offering longer gameplay, more locations and creepier villains, is an exhilarating, adrenaline-pumping, frightening adventure that will keep you up at night for many days post-completion. It’s a frustrating game, but the rush you get after fulfilling each mission is worth it.

Kimberly Gedeon

Kimberly Gedeon, holding a Master's degree in International Journalism, launched her career as a journalist for MadameNoire's business beat in 2013. She loved translating stuffy stories about the economy, personal finance and investing into digestible, easy-to-understand, entertaining stories for young women of color. During her time on the business beat, she discovered her passion for tech as she dove into articles about tech entrepreneurship, the Consumer Electronics Show (CES) and the latest tablets. After eight years of freelancing, dabbling in a myriad of beats, she's finally found a home at Laptop Mag that accepts her as the crypto-addicted, virtual reality-loving, investing-focused, tech-fascinated nerd she is. Woot!

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Little Nightmares II (video game)

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Little Nightmares II (sometimes stylized as Little Nightmares 2 ) is a video game released on February 11th, 2021 for PS4, Xbox One, Switch, PC, and Stadia, which has since been removed following Stadia's shutdown on January 18, 2023. On August 25th, 2021, a new edition known as the Enhanced Edition is released for PS5, Xbox Series X/S, and PC, which is a free upgrade for people who already have the game. Players will take control of Mono , with Six as an AI-controlled companion, as they journey to the Signal Tower . [1]

  • 1 Description
  • 4 Characters
  • 5 Downloadable Contents
  • 6 Reception
  • 9.2 Posters
  • 9.3 Promotional Images
  • 10 References

Description [ ]

Return to a world of charming horror in Little Nightmares II, a suspense adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower. With Six, the girl in the yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower. Their journey won't be easy; Mono and Six will face a host of new threats from the terrible residents of this world. Will you dare to face this collection of new, little nightmares? [2]

A boy named Mono awakens from a dream of a door marked with an eye at the end of a long hallway. He journeys through the Wilderness and enters a decrepit shack. He then frees Six, who is being held prisoner by the masked Hunter who lives there. The Hunter pursues the pair until he corners them in a shed and they shoot him with a shotgun. Using a wooden door as a raft, Mono and Six drift across a body of water and wash up on the Pale City , which is shrouded by mist and rain and strewn with old televisions . Throughout his journey, some of the televisions activate, luring Mono to tune the transmission. Mono attempts to use these televisions to transmit himself through the screen, into the hallway he saw in his dream. However, he is always pulled back by Six before he can reach the door. He also encounters several glitching ghosts of children , which he can absorb by touching them.

Mono and Six enter the School , where they are separated when Six is captured by the porcelain Bullies , the School's rabid students. Mono rescues Six from the Bullies, and they escape the long-necked Teacher who rules the institution. Outside the School, they find a yellow raincoat. Six puts it on and they continue their journey. The pair reaches the Hospital , where they encounter the dismembered, mannequin-like Patients and the bulbous Doctor , whom they may kill by luring him into an incinerator. Mono and Six then exit into the heart of the Pale City. They spot the Signal Tower, which emits a pervasive Transmission that controls the Pale City's inhabitants - the television-addicted Viewers , whose faces have been distorted from exposure to it. When Mono once again tries to reach the door through a television, the spectral Thin Man emerges from it and captures Six. Using various televisions as portals, Mono navigates the Pale City until a ghost version of Six leads him to the Signal Tower, where he confronts and disintegrates the Thin Man.

Mono enters the Signal Tower and reunites with Six, now a distorted giant. She becomes hostile when he damages her music box , but Mono turns her back to normal by destroying the box. As the Signal Tower begins to crumble, the children are pursued by a gelatinous mass of flesh and eyes which forms the core of the Signal Tower. They outrun the mass, but Six allows Mono to fall into a chasm and escapes through a television portal. Alone and surrounded by the mass, Mono sits in a solitary chair and resigns himself to his fate. Time passes, and Mono grows older and taller, ultimately taking on the form of the Thin Man. The camera draws back to reveal Mono in a room at the end of the dream hallway, and the door closes.

If Mono has found all of the Glitching Remains, a post-credits scene shows Six encountering a shadow version of herself, which gestures to a pamphlet on the floor, advertising what appears to be the Maw . Six's stomach growls with hunger.

Gameplay [ ]

Like its predecessors, Little Nightmares II is a puzzle-platformer adventure game. The player takes control of Mono, who, along with Six (the protagonist of the first game who returns as a companion non-playable character), journeys through the Pale City to reach the Signal Tower.

Mono has the same basic movements as Six. However, unlike Six in the first game, he is able to speak and under the player's command, he can call to Six for her help when necessary. He has the ability to use any long objects as tools to break objects or obstacles, or as weapons to fight small enemies. Instead of a lighter which Six is shown to carry throughout the first game, Mono obtains a flashlight in the middle of his journey, which at some point can be used to illuminate dark areas and immobilize certain enemies like the Patients. Additionally, Mono does not travel alone and is aided by Six as a companion. As such both Mono and Six must work together to accomplish various tasks and puzzles that cannot be done alone.

Mono also has the ability to use televisions as portals to navigate the Pale City. Mono is also able to find a television remote during his journey and use it to activate or deactivate a television.

Characters [ ]

  • Mono - The protagonist of the game. His mission is to journey through the Pale City and stop the Signal Tower.
  • Six - The deuteragonist and Mono's partner. She is a child who managed to escape the Nest and will later stumble upon the Maw.
  • The Hunter - Lives in the Wilderness outside the Pale City. He has an obsession with taxidermy and hunts with a double-barreled shotgun whilst using an old lantern to spot his prey.
  • The Teacher - A sadistic woman who teaches classes in the School. She has the ability to extend her neck to great lengths, allowing her greater reach in finding and catching intruders.
  • The Bullies - "Students" of the School. They are living porcelain dolls that serve as the Teacher's underlings.
  • The Patients - Amalgamations of corpses and mannequin parts created by the Doctor in the Hospital. They will ambush and pursue intruders in the dark, but will freeze under significant light or if light is directed towards them.
  • Living Hands - Severed organic hands from the Patients of the Hospital. They crawl like spiders to attack intruders.
  • The Doctor - A bloated monster who crawls on the ceilings. He's the one behind all of the nightmarish experiments in the Hospital.
  • The Viewers - The citizens of the Pale City. They've been brainwashed by televisions, their faces distorted under the constant exposure to the transmission. They will act hostile if disturbed so its best to leave them alone.
  • The Thin Man - The main antagonist of the game. He's the one behind the transmission and the distortion of the Pale City, and possibly the entire Little Nightmares universe.
  • Flesh Walls - Lumps of flesh and eyes that are hidden behind the walls of the Signal Tower. They briefly pursuit Mono and Six after he rescues her.
  • Glitching Remains - Remains of children who have fallen death to the Thin Man or other monsters' hands. They appear as collectibles in the game.
  • Dark Six - A character which appears briefly during the game and in the secret ending of the game. It appears as a Glitching Remain resembling Six.
  • A Nome - Skittish creatures who were once children. One of them can be seen wandering in the Hunter's house .

Downloadable Contents [ ]

  • The Nome's Attic - A DLC expansion containing some puzzle rooms with a Nome in The Wilderness chapter. the Nomes' hat will be awarded to the player once completed.
  • Mokujin Mask - An exclusive hat that can be worn by Mono, obtained by purchasing the DLC expansion pack.

Reception [ ]

Little Nightmares II has received mostly positive reviews. It currently holds an 82% score on Metacritic receiving generally favorable reviews from critics.

  • The game was originally set to be released sometime during 2020 but was pushed to the next year because the game needed more time to be worked on, and because of the COVID-19 pandemic, although the pandemic was not the main reason. [3]
  • However, it has been confirmed the series is not over, as a third installment has been announced and is being developed by Supermassive Games .
  • The developers possibly implied this game as a sequel either to avoid spoilers or to tell the people that the game serves as a sequel in release order.
  • Additionally, unlike previous installments which contain a post-credit scene, Little Nightmares II features a secret ending before the credits which can be unlocked once the player collects all 18 Glitching Remains within the game to fulfill the "No More Remains" achievement .
  • "The theme of this one is escapism - and we always pick a theme at the beginning... it's got to give people potential. They can say 'this inspires me' - it inspires the artists and the audio guys in certain ways, so with escapism there's so much going on there that you can play with, and pull in different directions." [6]
  • Probably, the main leitmotif of the game and the role of television in it were partly inspired by the dystopian novels "Fahrenheit 451" by Ray Bradbury and "1984" by George Orwell.

Little Nightmares II - Gamescom trailer - PS4

Gallery [ ]

Little-Nightmares-II-(Mono-and-Six)

Posters [ ]

Art for The Wilderness chapter.

Promotional Images [ ]

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References [ ]

  • ↑ https://www.polygon.com/2019/8/19/20812573/little-nightmares-2-announced-trailer-gamescom-2019
  • ↑ https://store.steampowered.com/app/860510/Little_Nightmares_II/
  • ↑ https://youtu.be/KgmgVRc686s
  • ↑ https://www.ign.com/articles/little-nightmares-creator-confirms-its-done-with-the-series-but-namco-could-carry-it-on-regardless
  • ↑ https://www.gamingbible.co.uk/features/games-little-nightmares-2-ending-explained-writer-confirms-prequel-20210311
  • ↑ https://www.eurogamer.net/little-nightmares-2-interview
  • 3 The Thin Man

Little Nightmares 2 Xbox review: A little masterpiece

This game may give you little nightmares..

Little Nightmares 2 Woodsman

Little Nightmares launched back in 2017 to widespread praise. Although it was perhaps a tad overlooked at launch, it eventually went on to sell over two million copies. Blending puzzle-platformer elements in a treacherous side-scrolling world, Little Nightmares punched far above its weight with impressive visual storytelling, harrowing enemies, and disturbing atmospherics.

Tarsier Studios now has millions of fans under its belt, with a ton of YouTube content dedicated to theories for the game's mysterious storytelling. Little Nightmares II builds on these foundations in a big way, delivering what I firmly believe to be an instant classic, and one of 2021's first must-play games.

As covered in my Little Nightmares II preview , the game follows the events of the prequel, with its unique brand of side-scrolling 3D platforming, light puzzle solving, visual story-telling, and spine-chilling environment. Little Nightmares II evolves the formula with some light combat mechanics, a wider variety of locations, and an all-new cast of twisted enemies that want nothing more than to murder you, and everyone else in this haunted domain.

Here's why I think you should highly consider making Little Nightmares II the next game you play.

$30 Bottom line: Little Nightmares II builds on its predecessor as a sequel should, expanding the scope of the universe both in terms of lore and mechanics. Little Nightmares II is one of 2021's first must-play titles.

  • Stunning world design
  • Goosebumps-inducing atmospherics and story delivery
  • Truly cursed enemy designs
  • Expanded gameplay features and mechanics
  • Great price point
  • Controls are a bit fiddly at times

Little Nightmares 2: Story and Setting

Little Nightmares II follows the events of the first game, with a similarly subtle story-telling style. There is no dialogue in the game, nor explicit explanations for what is going on in this dark world. Part of the fun of Little Nightmares is trying to decypher exactly what is going on, paying close attention to the game's detailed hint-laden environments.

Without giving too much away (and you should totally play Little Nightmares before hitting Little Nightmares 2), the original game put you in control of Six, a small child in a somewhat iconic yellow raincoat. Trapped in an underwater dungeon known as The Maw, Little Nightmares was all about escaping the horrific denizens of the depths. Something truly terrible was going on in that place, explained through hints in the game's setting and the behavior of some of the game's enemies and characters. Little Nightmares II builds on this formula in a big way, expanding the world's scope beyond a single location.

Throughout, you'll guide Six and her new companion, Mono, through the ruins of a nightmarish otherworld. Although the game is single-player, Six will join you as a computer-controller character throughout. The connection between Mono and Six elevates the connection you'll feel with the story in ways I won't spoil, but it's clear Mono is intentioned to protect Six, with the game even giving you the ability to hold her hand by with the right trigger. This serves no gameplay purpose whatsoever (save for an achievement), but its inclusion is evocative and points to the pair's curious relationship.

Little Nightmares II takes place in the same universe as the first, offering up new details on exactly what happened to this world. You start off in a misty forest, full of traps and corpses. A masked woodsman stalks the trees, chasing Mono with a large shotgun. Mono progresses across a lake to an abandoned city in ruins, where large residential buildings stand bent and destroyed, huge chasms cross-cross through the land, and clothes and shoes litter the ground.

Another segment takes you through an entire school day, from early morning lessons, through to lunch break, to an afternoon science class with dissection trays and specimens. The school is populated with psychotic child-like marionettes, led by a monstrous teacher with a snake-like neck. Later, you'll play What's the time, Mister Wolf? with the decapitated remains of undead patients in the dark, armed only with a flashlight, while trying to outrun their grotesque creator.

Every scene is drenched in deliberate mysteries that will drive theorists insane. Deciphering the clues is a big part of the fun, and I just know YouTube theorists are going to have a field day trying to connect the dots between the first and second games. Tarsier is giving you a lot to work with here.

It's tough to go through the themes without falling into spoiler territory, but the citizens of the unnamed city seem intent on rebuilding what was lost in whatever struggle occurred to make the world the way it is.

Every scene is drenched in deliberate mysteries that will drive theorists insane.

Throughout, the warped citizens of the game seem to be trying to go about their daily business, albeit distorted through a nightmarish lens. The world design is a cracked reflection of our own world, like trying to grasp memories of a dream as it fades. It's truly inspired, with excellent pacing, broken up with cinematic vistas that give the world a sense of depth. Throughout, Little Nightmares II is accentuated with haunting orchestral overtures that will make the hairs on your neck stand on end.

Little Nightmares II draws to an utterly bewildering conclusion that I shan't spoil, suffice to say that the way I felt after going through the game's final scenes had me notch this review up from 4.5 to 5.

Little Nightmares 2: Performance and Gameplay

I played Little Nightmares 2 on an Xbox Series X , although the game hasn't been specifically ported to the next-gen systems as of writing. In backward compatibility mode, the game runs at around 30 frames per second with a crisp resolution and impeccable lighting and environmental detail. The game takes place on a 3D plane, but with a side-scrolling fixed camera. This can make depth perception a little quirky at times, but it's also what gives Little Nightmares its unique feel.

Little Nightmares II is first and foremost a side-scrolling puzzle platformer, but it bends the typical formula with stealth sequences, chase events, and now, light combat mechanics. The combat mechanics gives Tarsier another system for building combat into puzzles, given that timing can be the crucial difference between life and death. It also adds a much-needed layer of depth, since it becomes harder to predict how each segment and scene will play out. Mono is also joined by Six throughout the game, which makes for interesting co-operative puzzle elements, as you both work your way through the game's winding ruins and dark corridors. Six is controlled entirely by the computer this time around, giving you a boost up to inaccessible areas or helping you push heavier objects.

Although I generally found the puzzle elements to be overly simplistic and straightforward, Little Nightmares II makes up for it in other ways. In addition to the new combat interactions, certain segments have new mechanics specific to that segment. For example, one segment gives Mono a flashlight, which makes for some eyes-wide distressing gameplay, fumbling about with enemies in the dark. Another gives Mono a remote control, which lets him activate television sets to solve other puzzles later on. The new toys help keep the game feeling fresh throughout the 4-6 hour campaign, which is buoyed further with secret hunting. The game is also quite rewarding to play through a second time, given the way the narrative is delivered. Playing through again on a second save, I'm realizing things about the game that I didn't on the first time around, armed with knowledge from the game's ending.

What makes Little Nightmares II so very worth it, ultimately, is the parade of ghastly set pieces. Like the original, it doesn't rely on cheap jump scares to create a haunting atmosphere. Tarsier weaves its puzzles, platforming, and meticulously dynamic enemies into some incredible climactic moments that I suspect will stay with me for a long time.

There are tons of clever moments where Tarsier shatters your illusions of safety, as the game's warped creatures defy the game's established rules to come after you. I don't want to give these moments away, but they were such a thrill to experience that I immediately began playing through for a second time.

Every minute of Little Nightmares II made for an unforgettable experience.

I will say that Little Nightmares II can feel a bit fiddly at times. The game is generous with checkpointing, which means you're never pulled too far back from progression, but occasionally I felt like I died due to the controls rather than the game. At least a couple of times while playing, Mono got snagged on an object or a wall which led to unnecessary deaths. Sometimes he can feel a bit sluggish while transitioning from crouching to sprinting too, which is sometimes required to avoid hazards. Mono isn't a super soldier, though, so there's something to be said about awkward controls adding to the tension.

The fact that it's so hard to describe how the game plays without running into spoilers is a testament to how well Tariser managed to interweave and intersect the game's systems into a cohesive whole. You will be smashing ceramic skulls of marionette children with a hammer. You will be chased by a psychotic gravity-defying mortician. You'll dance in the dark with disembodied torsos. And ultimately, you'll reach the game's thrilling climax that still has me feeling overcome with equal parts grief, confusion, and elation. Every minute of Little Nightmares II made for an unforgettable experience.

Should you buy Little Nightmares 2?

Little Nightmares 2 is one of those rare sorts of games that strive to showcase something new. Some of the truly cursed imagery in this game will haunt me for some time.

Little Nightmares II is a rare delicacy of a game.

With meticulous pacing, relentless detailing, smart setpieces, and malefic music, Little Nightmares II is among the first must-play games of 2021. I'd argue that even gamers who aren't typically fans of horror atmospherics will find a lot to love about Little Nightmares II's particular brand of Tim Burton-esque gothica, which ditches cheap jump scares for evocative tension and grim majesty.

Little Nightmares 2 is a relatively brief experience at 4-6 hours depending on how quickly you get through it, but the sheer moment-to-moment density has given me more gaming memories than many so-called AAA titles stretched out across dozens of hours, in massive open worlds. If there's one game that defines quality over quantity, Little Nightmares II is it. Little Nightmares II is an instant classic, offering a unique take that defies expectations at every turn. Little Nightmares II is a rare delicacy of a game, well worth your consideration.

Unforgettable.

Little Nightmares II is a haunting adventure platformer set in a dark and twisted world. Guide Six and Mono through an apocalyptic ruin filled with cannibalistic entities and engaging puzzles. Little Nightmares II is a must-play for horror fans everywhere.

Jez Corden

Jez Corden a Managing Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast , all about, you guessed it, Xbox!

a little nightmares 2

Little Nightmares II header image

Little Nightmares II

Strong

OpenCritic Rating

Top Critic Average

Critics Recommend

Little Nightmares II Trailers

LITTLE NIGHTMARES II – Launch Trailer

LITTLE NIGHTMARES II – Lost in Transmission Trailer

LITTLE NIGHTMARES II – Halloween Trailer

Little Nightmares II Screenshots

Critic reviews for little nightmares ii.

Tarsier returns with another slice of horror that's just about glorious enough to make up for the frustrations.

Read full review

Little Nightmares 2 understands exactly what it wants to be, and mostly pulls it off.

Little Nightmares 2 delivers similar stealth and scares to the original, but leaves less of a lasting impact.

GamesRadar+

An amazing little horror game that can be as frustrating as it is brilliant.

Metro GameCentral

A thoroughly entertaining work of video game art that improves mechanically on the original and proves thought-provoking in terms of more than just the puzzle-solving.

Easy Allies

Game informer.

This impressive follow-up builds on its predecessor with emotional gut punches and unnerving visuals that stick with you

Little Nightmares II is a delightful follow-up to developer Tarsier's 2017 horror platformer, but it's sometimes weighed down by gameplay frustrations and inaccessibility.

OpenCritic Coverage

Little nightmares 2 launches directly into stadia pro library.

It's Little Nightmares 2 launch day today, but if you're playing on Stadia with an active Pro subscription, you need not purchase the game. It's already available to you. Read more

Little Nightmares 2 Review Embargo Details

Little Nightmares 2 launches this week, and before it does, you'll want to check out what critics are saying about the game. Here's when you can find the first Little Nightmares 2 reviews. Read more

Little Nightmares 2 Gets a Demo and a Comic Before February Launch

Little Nightmares 2 is the spooky platformer sequel to 2017's Little Nightmares and as is often the case, a sequel means bigger things, even for a game with "little" in the title. Read more

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Little Nightmares 2's free Enhanced Edition update out today on PC, PS5, and Xbox Series X/S

Adds raytraced reflections, improved fog, more.

Tarsier Studio's deliciously sinister platform horror Little Nightmares 2 is getting a little spookier today on Xbox Series X/S, PS5, and PC, courtesy of a free Enhanced Edition update.

Little Nightmares 2's Enhanced Edition aims to give the already richly atmospheric experience - which follows the adventures of new protagonist Mono and returning character Six through the grim streets of Pale City - an even moodier boost with a range of primarily visual enhancements.

There's ray-traced reflections, for starters, bringing live reflections to Little Nightmare's various shiny surfaces, as well as improved volumetric shadows - which, as publisher Bandai Namco explains in its announcement post, "add even more depth and detail to every object and enhance how rays of light are interrupted by moving objects".

Cover image for YouTube video

Rounding out the visual additions are interactive particles that "dance and swirl realistically through the air as characters move through a scene", but that's not quite the end of it. Little Nightmares 2's Enhanced Edition also includes "immersive audio" for players using 5.1 or 7.1 speakers or headphones, plus 4K support.

Once the update is installed, players can choose between Beauty Mode, delivering 30fps at 4k, or Performance Mode, delivering 60fps with dynamic resolution up to 4K. Bandai Namco notes PC players will be able to adjust these options independently.

The method for actually getting the Enhanced Edition up and running differs wildly depending on your platform of choice (players can pick between the original and updated versions when they launch the game on Steam , for instance, while GOG requires you to enable the relevant Beta channel), but Bandai Namco has provided full instructions on its website.

And if you haven't already delved into Mono and Six's gloomy adventure, it's worth checking out despite its sometimes infuriating moments. As Vikki Blake wrote in her Recommended review , "While my every instinct is to tell you that Little Nightmares 2 is a frustrating encounter that's likely better watched than played, I can't help but admit I love it - fervently and ferociously - even if it was such an unmitigated ballache to play to completion."

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'​Little Nightmares 2' Writer Explains The Game's Horrifying Ending

'​Little Nightmares 2' Writer Explains The Game's Horrifying Ending

Featured Image Credit: Bandai Namco

Major spoilers for Little Nightmares II follow... obviously.

When I finished the excellent Little Nightmares II for the first time a few weeks ago, I had just one question: What the damn hell?

Okay, so that might be an understatement. That one, larger "what the damn hell?" was actually made up of a dozen or so smaller questions. Questions like why the world of Little Nightmares is the way it is? Who exactly is Six? And why can't I play through the bit with the mannequins in the hospital without a little bit of wee coming out?

As the credits on Little Nightmares II rolled, I was undoubtedly left with more of those questions than answers. Admittedly I found myself in a better position than poor old Mono, but I needed to know more. So I embarked upon a journey that would take as many as four emails in an effort to get some information from Tarsier Studios senior narrative designer David Mervik.

Like Little Nightmares II itself, Mervik's answers were dark, mysterious, and occasionally ever-so-slightly disconcerting. But from that darkness, some truths emerged. Read on to get the skinny on what really happened at the end of Little Nightmares II, the designer's thoughts on the phenomenal community of theorists that has sprung up around the game, and one of the biggest questions among fans: is this sequel actually a prequel?

So, that ending, right? It's fair to say Little Nightmares II 's final moments feel markedly different to the first game with our lead character trapped and seemingly defeated. What was the thinking behind such a bleak fate for Mono?

Are the endings so different though? Couldn't you also argue that at the end of the first game, our lead character is trapped and seemingly victorious? I guess culturally we're more accustomed to seeing power and violence as a good thing; but still, I think it's interesting that Mono's fate seems bleaker than Six's.

What connects the protagonists of both games, and what makes them so affecting for me, is how they are shaped by the world around them, and how unavoidable this can feel. More even than their size and strength, it is this that underlines just how stacked the odds are against these kids.

Little Nightmares II / Credit: Tarsier Studios

The ending heavily suggests that Mono is always destined to become The Thin Man and this is an endless cycle. In other words, the two are one and the same. With that said, some fans also believe Mono is a successor to The Thin Man, it's a role that's passed down, and that they are actually two different people. Which is it?

It's all of that.

Well, okay then. That's that cleared up. One of the things we love about Little Nightmares is that it's a universe so packed with detail that everyone brings their own ideas of what it's all about to the table. Obviously, you guys know things the rest of us don't because it's your world. With that in mind, and without spilling any more than you want to, what the hell happened to make this world the way it is?

It's what you get when you spend thousands of years dodging that very question.

Do you have any favourite fan theories, assuming you keep an eye on that stuff? Any out there that are actually close to the "truth"?

I love that all these theories are out there, it feels so rewarding that fans have engaged with our approach to storytelling to such an extent that some are calling themselves 'Little Nightmares Theorists now! With all that said, however, I have to admit I try to keep a healthy distance from it, mainly because I wouldn't want it to colour the lore's natural path, but also because it would be too tempting to jump into a conversation and spoil it for everyone by saying yay or nay to their theories!

Don't forget, this is a world that takes real experiences and twists them into unfamiliar shapes, so what they have become here is as important as what they were. In that respect, as long as you can back it up with evidence, your theory is as valid as anything we'd call 'the truth'. Of those I've read, I mainly enjoy the patterns that emerge, the lines that are drawn between characters, and the sense that is made of the small visible fragments of this vast, chaotic world. It's a very human instinct to act that way.

Little Nightmares II / Credit: Bandai Namco Entertainment

A lot of fans believe that someone, some unseen threat, has been pulling the strings in the world Little Nightmares. Is this the case... and might we meet them one day?

That depends if I'm ever allowed to go out in public again.

Let's... move on. In one particularly shocking (but I guess maybe not that shocking at all moment) Six lets Mono fall to his doom. Whyyyy? Some fans think it's because Six was starting to struggle with her hunger and didn't want to eat Mono - what's your take?

That scene, and the ending that followed, elicited some powerful reactions from players, "rage-love" someone called it, which is as perfect a description as you can have.

Sadly, though, this is one of those instances where you have to just let people scream "Whyyyy?!" at you and resist the urge to answer. What I will say is that Six's perspective of this will be different to Mono's, and different again to the player's. Who knows why kids do what they do? They're thrown into this world that hates them and have to find some way to survive to adulthood. If we're happy to just sit back and watch this struggle, who are we to judge how they do it?

Little Nightmares II / Credit: Tarsier Studios

Who built the Signal Tower, and what was the inspiration behind it (both in terms of in-game lore and your IRL inspirations)?

The world of Little Nightmares doesn't work that way, creatures and places exist for a reason. In the first game, The Maw exists because the hunger exists, and here, The Signal Tower exists because the need for escapism exists.

Sure, in the game it beams out The Transmission to everyone's TVs, but it would be trite and wrong to say that it's only about the ubiquity of screens. It's inspired by this idea of the spectacle; this thing that delights you in order to destroy you, that corrupts the way you see the world and blinds you to the true monsters. We have centuries of inspiration for something so foul, you just need a good pair of sunglasses.

We'd love to get this cleared up: Is Little Nightmares II a prequel? Because the true ending definitely suggests that's the case, but the internet is tearing itself apart over it!

The internet has a tendency to do that, so let me be controversial and actually answer this question. The story Little Nightmares II does indeed take place before the story of Little Nightmares.

Topics:  News , bandai namco

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Little Nightmares 2 hats guide

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Little Nightmares 2 guide: Every hat location

In this Little Nightmares 2 guide, we’ll help you find all 12 hats in the game.

You’ll start with one hat — the paper bag hat — by default. Two are part of DLC — the Mokujin Mask and the nome hat. The final one — the fedora hat (or, as we think of it, the Indiana Jones hat) — is a reward for completing the game. The remaining eight appear throughout Little Nightmares 2 ’s chapters, with two in each. Their locations are below, organized by chapter.

Table of contents

Chapter 1 – wilderness.

  • Raccoon hat

Chapter 2 – School

  • Soccer ball hat
  • Tin can hat

Chapter 3 – Hospital

  • Teddy bear hat
  • Bandage hat

Chapter 4 – Pale City

  • Mail carrier hat

Raccoon hat | Chapter 1 – Wilderness

There are two hats to find in Chapter 1 as you make your way through the woods, the swamp, and the house.

Little Nightmares 2 Raccoon hat location

A little into the chapter, you’ll reach the house and enter through the kitchen. When you exit into the hallway, head down (toward the bottom of the screen) and into the room on the left side. This raccoon hat (coonskin cap?) is on the floor in the middle of the room.

Nome hat | Nome’s Attic DLC – Wilderness

Little Nightmares 2 Nome hat location

If you have the Nome’s Attic DLC , there is technically a third hat in chapter 1. When you reach the attic, you’ll do some navigating to retrieve a key. Once you have the key, you’ll see a nome run past you to the right (but only if you have the DLC installed). Chase it to the left.

Little Nightmares 2 Nome hat location

It’ll climb back up into the attic and try to hide from you. The numbers on the image above correspond to the steps below.

  • Open the luggage along the top wall.
  • Toss a shoe at the cardboard box against the right wall.
  • Open the drawer on the left.
  • Jump on the chair’s cushion a few times.

Little Nightmares 2 Nome hat location

Follow the nome past the painting on the right. It’ll be dark in here, but just keep walking right until the nome lights a match.

The nome will stay roughly above you as you move, so lead it to the right along the walkway at the top of the room. When it runs out of places to walk, pull the cart over to it. It’ll jump on, and you can push it to the right some more.

Keep leading the nome right, and it’ll open a cage door for you, and light a lantern. Flip the switch in that room to turn on the lights in the attic, and then backtrack to the left.

Little Nightmares 2 Nome hat location

Stay along the bottom of the screen. When you reach a filing cabinet, pull out the bottom drawer. Climb up, and follow the same path you led the nome along back into the caged room.

Little Nightmares 2 Nome hat location

When you return to the cage, you’ll pick up the nome hat . (Follow the nome through the hole in the wall to return to your new friend.)

Rain hat | Chapter 1 – Wilderness

After you escape the shotgun-wielding man, you’ll have to jump across a broken bridge with the help of your new friend.

Little Nightmares 2 Rain hat location

Just on the other side of the gap, there’s a stack of cages against a tree. Climb those cages, and then jump to the left onto the hanging cage. Climb to the top, and jump a few times to knock it down. You’ll find the yellow rain hat inside.

Soccer ball hat | Chapter 2 – School

There are two hats to find in chapter 2 as you work your way through the school and past the (horrifying) schoolteacher.

Little Nightmares 2 Soccer ball hat location

From the start of the chapter (after your ending-of- Titanic escape from the house), you’ll make your way through a couple buildings and past two TV set-based rope puzzles. After your encounter with the Poltergeist TV and the slow-motion hallway, you’ll head back to the city street where you’ll move a dumpster to reach a playground.

Cross the playground. You’ll find the old-fashioned soccer ball hat on top of the dumpster by the school’s front door. Head up to the (locked) door, and jump the railing to reach it.

Tin can hat | Chapter 2 – School

Little Nightmares 2 Tin can hat location

A little later, after riding the elevator and a trip through the air ducts, you’ll reach the library.

As soon as you drop in, you’ll see a rolling ladder. Move it one shelf to the right, and then climb up to find the tin can hat .

Teddy bear hat | Chapter 3 – Hospital

After you escape the school, you’ll head into the hospital.

Little Nightmares 2 Teddy bear hat location

Shortly after your second Poltergeist -TV encounter, you’ll pass through an X-ray room and into a nursery. This is where you’ll find the stuffed animals and the cymbal-banging monkey toy ( which is called a Jolly Chimp, apparently ), one of which has the key inside it. Climb to the top of the shelves along the right wall to find the teddy bear hat .

Bandage hat | Chapter 3 – Hospital

After you pass a whole lot of mannequins and after your first encounter with the doctor, you’ll drop from the ceiling into the morgue.

Little Nightmares 2 bandages hat location

As soon as you drop to the floor, head to the left. Once you’re pushed through the … body filing cabinet(?) continue left. Just past the dissection table, head to the door along the floor right next to the table. Inside, you’ll pick up the bandage hat (or maybe mummy hat ).

Mail carrier hat | Chapter 4 – Pale City

After you escape the hospital, you’ll spend a long time making your way through the city and through more than a few TV sets.

Little Nightmares 2 Postman hat location

Eventually, right after you pick up the remote control, you’ll enter a room full of packages (presumably, a mail room). Drop into the gap in the floor, and head to the left side. There’s a hidden tunnel in the wall. Inside that air duct, you’ll pick up the mail carrier hat (or postman or mailman hat that also kind of looks like a police hat ).

Newsie hat | Chapter 4 – Pale City

Much later, and many more TV sets later, you’ll head through an alley and into a store.

Little Nightmares 2 Newsie hat location

Head to the right side to find a shopping cart. Pull it over to the leftmost shelf (not quite to the wall). Climb up onto the shelves, and continue into the top left corner of the room (by the drawing of a dog on the wall). Pick up the newsie cap (or newsboy cap) .

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Little Nightmares 2's Twist Would've Been More Devastating in LN3

T he Little Nightmares franchise is one of the most unique horror series in the genre and is set to release its third installment later this year with Little Nightmares 3 . The beautiful art style and disturbing stories and imagery that the first two Little Nightmares titles offered players are set to return with its third entry, this time as a co-op experience.

Despite Little Nightmares 2 not being a co-op title, the game starred two main characters, newcomer Mono and the first game's protagonist, Six. Little Nightmares 3 will also star two characters due to its co-op gameplay, and although it's unknown whether the two new characters—Low and Alone—will have any ties to Mono or Six, Little Nightmares 3 is once again set to explore the dynamics of having to work as a team during dark circumstances. However, a twist that happened in Little Nightmares 2 might have been better if it was saved for the upcoming third entry.

12 Games To Play If You Liked Little Nightmares 2

The twist in little nightmares 2 may have come too soon.

Spoilers for Little Nightmares 2 ahead.

For those who have played Little Nightmares 2 , the most shocking part of the game happens near the end of the story when Mono and Six are on the brink of escape. Mono has to jump over a giant crevasse to catch up with Six after running from the final boss. After Six grabs Mono's hand, seemingly bringing them both to safety, she lets Mono's hand go, letting him fall into the darkness. Although he doesn't die, the twist reveals that Little Nightmares 2 's Mono becomes the antagonist the two were trying to escape: The Thin Man.

Little Nightmares 2's Twist in a Co-op Setting

Although the ending of Little Nightmares 2 is incredibly shocking to witness after being led to believe Mono and Six were inseparable, this type of twist ending could have been even more jaw-dropping in a co-op setting. Playing with a friend for hours only to be faced with a betrayal would add a whole new layer to such a heartbreaking twist.

There are high hopes for Little Nightmares 3 and it will be quite tough to follow such a tragically great ending. The events of Little Nightmares 2 were sad enough, but the twist was a final gut-wrenching turn of the knife. It's going to take a major story arc for Low and Alone's story to match that energy, which is why the twist may have best been left for Little Nightmares 3 .

Low and Alone's backstory is a complete mystery, begging the question of whether their dynamic will mirror Mono and Six in a way that connects them.

A High Bar for Co-op Storytelling in Little Nightmares 3

Despite the speculation that the second game's twist may have been better for a co-op game, the ending of Little Nightmares 2 was ultimately important to Six's overall story and lore in Little Nightmares . What first looks like a horrifying betrayal is a much deeper situation for Mono and Six, which makes the twist ending completely necessary. Besides, having such a betrayal come about organically in a co-op experience might be difficult to pull off without being scripted.

It would be incredibly difficult to tell the story of Mono and Six in any other way, so in the end, the climax of Little Nightmares 2 is probably best left in this entry, although imagining the plot twist in a co-op game is compelling. It will be difficult to outdo such a shocking ending, but Little Nightmares 3 is sure to have plenty of horrors as the story of Low and Alone is revealed to players.

Little Nightmares

Little Nightmares 2's Twist Would've Been More Devastating in LN3

Little Nightmares 2 Ending Explained (SPOILERS: Why Did Six Betray Mono?)

The ending to Little Nightmares 2 saw Six let Mono fall to his doom, and the explanation as to why she did this is still largely a mystery.

The ending of Little Nightmares 2 is one of the most widely discussed things in the horror gaming community right now. It deserves the discussion too, due to the fact that there is no dialogue and no explicit explanation for anything except what plays out before us. Our beloved Six drops our beloved Mono to his doom, ultimately forming him into the Thin Man.

RELATED: Bandai Namco's Little Nightmares 2 Switch Competition Launched For Artists And Cosplayers

This leaves players searching for the answers to questions that don't have perfect answers . And yet, here we are, with our interpretation of the ending. Everything has an explanation, and here's ours.

9 Why Little Nightmares 2 Is A Prequel

Six and her coat

There is evidence in the game to support the sequel theory (looking at a lot of the easter eggs and secrets), but the ending seems to confirm that this is indeed a prequel to the original . Six gets her signature yellow raincoat, photographs of the Maw can be found, and Six's hunger finally appears after emerging from the television. There's just too much here to explain if this game were a sequel, so perhaps the easiest answer is the correct one in this scenario.

8 Why Six Is Not A Villain

Six and Mono

Six's ultimate betrayal of Mono at the end earns her a lot of criticism from players but calling her a villain is unfair. Six is a child in a world out to kill her, and her survival instinct beats all else. She finds a partner to help her survive, but ultimately, he ends up slowing her down. She has survived on her own until meeting Mono, and she can do so again.

She gets caught twice at the fault of her partnership with Mono: once by the Thin Man when Mono leaves her out in the open while he hides under the bed, once by getting pinned beneath rubble while Mono escapes the damage. She is a scared, twisted child whose only desire is to survive, and while that may blur her morals, that does not inherently make her a villain.

7 Why The Broadcast Is Crumbling

The Broadcast Tower

The illusion of the television dimension is falling apart. When The Thin Man takes Six, the dimension is twisted but stable. The Thin Man is in control. It's not until Mono shatters Six's illusion with the music box that things turn goopy. Physically goopy.

RELATED: Little Nightmares 2: Every Secret And Missable Achievement And Trophy

The technological façade has revealed the fleshy human inner workings of such an otherwise sterile environment, representing the way that the Thin Man's control and inner coldness is falling apart. As we see, this is the moment where Mono is doomed to be betrayed by Six and ultimately restart this process over and over again. And of course, there's just a fleshy humanoid monstrosity beneath it all.

6 The Significance Of The Music Box

The music box and the Thin Man

Mono first meets Six in the cabin, clinging to a music box for comfort in an otherwise comfortless world. Mono takes her away from this small comfort in an attempt to escape, but when Six is taken into the television, her warped version is intensely protective of the music box. It is her comfort song, so much so that it is present in the original Little Nightmares. Mono's destroying of the music box in the television dimension is necessary to snap Six out of the trance, but he also is physically destroying the one thing in her world that brings her comfort. This helps explain Six's change in attitude after the monster Six encounter.

5 What Dark Six Means

Six eats rat

In the secret ending cutscene, Six comes face-to-face with a glitched version of herself. There's a clear divide between the Six that emerges from the television and this shadow version that follows her, leaving physical Six resigned to the horrors she has (and will in the future) witness and inflicted with a chronic hunger that she can't quell. Both of these things only exist now that Six is separated from this part of herself, left with a hole in her that she will never be able to fill, no matter how many rats and nomes she eats or how much power she consumes.

4 How Mono Becomes The Thin Man

Mono and Hammer

Mono is destined to be alone. It's in the name: Mono, meaning one, or alone. However, it's clear that Mono's one fear is to be alone and finds a long-desired companionship in Six. He holds her hand and always comes back for her when they end up separated. And yet, after Mono falls, he faces that one fear in a dark, desolate place with nothing but his own bitterness brewing.

He grows, contorted by the view of the All-Seeing Eye that plagues the land, and his loneliness becomes his only companion. He begins to use his television abilities to drag companions back into his dimension, ultimately leading him back to Six--the friend he once had that left him.

3 Themes Of Loneliness, Betrayal, And Survival

Mono, alone

Survival is not a group business in this world. Mono and Six are on their own until they find each other, but even then, it doesn't offer a lot of comfort or benefits for them. The pair try their best, solving puzzles together and escaping baddies, but ultimately, they can't survive if they keep their team. Ultimately, everyone ends up alone in this world, whether it's by choice or by force. There are only two choices: embrace it and continue, or let it infect you. Both options don't end well...after all, just look at our characters. There's no happy ending for anyone, and since this game might be the last installment , there likely won't ever be.

2 Why The Thin Man Is Hunting Mono

Thin Man

With the ending reveal that Mono and the Thin Man are the same person, the question of why the Thin Man is hunting Mono comes up. However, The Thin Man isn't hunting Mono--but instead, hunting Six. When The Thin Man snags Six in that bedroom, he knows that Mono is still there.

RELATED: Little Nightmares 2: Every Puzzle In The School And How To Solve Each One Of Them

He never once reaches out to hurt Mono when Six is an option. When he does reach out for Mono, it's only menacing because we assume that he is an enemy (look at the hand, it's not grabby...it's kind of gentle). The Thin Man remembers Six as his companion, and perhaps after being betrayed, he wants to drag that companion back into a place where she can never leave him again.

1 Why Six Dropped Mono

Six Drops Mono

Six is a survivalist afraid of being bogged down by commitments to others. If you've played Very Little Nightmares, you know that Six had another friend once who was killed in front of her despite Six's best efforts to save her (the original owner of the yellow raincoat). She remembers that and dealing with that trauma led her to cling to the music box and ultimately abandon those who she knows she can't help or can't help her.

She was betrayed (in her eyes) by Mono when she's captured by the Thin Man, so when she's holding Mono's hand and can see his face as the face that captured her, she knows that he can't help her. He turns into someone who hurts her, who tries to capture her. She drops him to save herself, as she's proven that self-preservation is her highest priority.

NEXT: Little Nightmares 2 Review: Won't Somebody Please Think Of The Children?!

a little nightmares 2

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Is Little Nightmares 2 a Prequel or Sequel? Answered

a little nightmares 2

Tarsier Studios’ second mainline Little Nightmares game has a lot of folks excited for good reason. The latest game is grander in scale, more complex in design, and boasts more of the engrossing atmosphere and environment story-telling that has elevated this unique franchise to dizzying heights ever since it burst onto the scene in 2011. But is Little Nightmares 2 a prequel or a sequel? Here’s what you need to know.

First things first, if you’re seeking to discover whether it is necessary to have played the original game in order to understand the story of Little Nightmares 2, rest assured that either can be enjoyed as a standalone experience.

Is Little Nightmares 2 a Prequel or Sequel? What You Need to Know

Warning: Story spoilers ahead. Do not read on unless you want Little Nightmares 2’s secret ending spoiled.

Many fans have long assumed that Little Nightmares 2 is a sequel title. After all, it was never really marketed as anything else, and the fact that it features Six, the same protagonist from the first game, insinuates it’s a continuation of that story.

But for those who played the first game, one lingering question threw that notion into doubt: Why does Six not appear to have her magical powers that she inherited from The Lady at the end of the first game?

This was a question Twinfinite (unsuccessfully) attempted to have answered when it sat down with Little Nightmares 2 producer Lucas Roussel in the lead-up to the game’s launch. When asked about the relationship between the first and second game

“I cannot reveal too much about that without spoiling the story. So it’s a bit of a tricky question to answer. What I can say is if you play only Little Nightmares 2 straight through, you might not get all the answers you want. But if you try to dig more you might be able to get something that will connect the two and then make a link that you’re looking for.”

While Roussel didn’t want to expand for obvious reasons, he alludes to something interesting: a link between the two games that only those who really “dig” will find.

As it turns out, Roussel is probably alluding to Little Nightmares 2’s secret ending, which seems to insinuate that the second game is actually a prequel.

Why? Well, there’s a scene in which a glitched version of Six can be seen pointing to a poster of The Maw from the first game, perhaps suggesting this is where Six will travel to next.

Of course, this is speculative and shouldn’t be considered explicit confirmation, but we’d wager that’s what is going on here.

That’s everything you need to know on whether Little Nightmares 2 is a prequel or sequel . For more tips, tricks, and guides on the game, head on over to our guide wiki , search for Twinfinite .

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About the author

a little nightmares 2

Alex Gibson

Alex was a Senior Editor at Twinfinite and worked on the site between January 2017 and March 2023. He covered the ins and outs of Valorant extensively, and frequently provided expert insight into the esports scene and wider video games industry. He was a self-proclaimed history & meteorological expert, and knew about games too. Playing Games Since: 1991, Favorite Genres: RPG, Action

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By Matt Burgess

‘AI Girlfriends’ Are a Privacy Nightmare

Illustration of a person with a girlfriend who is feeding them cotton candy. The girlfriend is cut out and a large red...

You shouldn’t trust any answers a chatbot sends you . And you probably shouldn’t trust it with your personal information either. That’s especially true for “AI girlfriends” or “AI boyfriends,” according to new research.

An analysis into 11 so-called romance and companion chatbots, published on Wednesday by the Mozilla Foundation , has found a litany of security and privacy concerns with the bots. Collectively, the apps, which have been downloaded more than 100 million times on Android devices, gather huge amounts of people’s data; use trackers that send information to Google, Facebook, and companies in Russia and China; allow users to use weak passwords; and lack transparency about their ownership and the AI models that power them.

Since OpenAI unleashed ChatGPT on the world in November 2022, developers have raced to deploy large language models and create chatbots that people can interact with and pay to subscribe to. The Mozilla research provides a glimpse into how this gold rush may have neglected people’s privacy, and into tensions between emerging technologies and how they gather and use data. It also indicates how people’s chat messages could be abused by hackers.

Many “AI girlfriend” or romantic chatbot services look similar. They often feature AI-generated images of women which can be sexualized or sit alongside provocative messages. Mozilla’s researchers looked at a variety of chatbots including large and small apps, some of which purport to be “girlfriends.” Others offer people support through friendship or intimacy, or allow role-playing and other fantasies.

“These apps are designed to collect a ton of personal information,” says Jen Caltrider, the project lead for Mozilla’s Privacy Not Included team, which conducted the analysis. “They push you toward role-playing, a lot of sex, a lot of intimacy, a lot of sharing.” For instance, screenshots from the EVA AI chatbot show text saying “I love it when you send me your photos and voice,” and asking whether someone is “ready to share all your secrets and desires.”

Caltrider says there are multiple issues with these apps and websites. Many of the apps may not be clear about what data they are sharing with third parties, where they are based, or who creates them, Caltrider says, adding that some allow people to create weak passwords, while others provide little information about the AI they use. The apps analyzed all had different use cases and weaknesses.

Take Romantic AI, a service that allows you to “create your own AI girlfriend.” Promotional images on its homepage depict a chatbot sending a message saying,“Just bought new lingerie. Wanna see it?” The app’s privacy documents, according to the Mozilla analysis , say it won’t sell people’s data. However, when the researchers tested the app, they found it “sent out 24,354 ad trackers within one minute of use.” Romantic AI, like most of the companies highlighted in Mozilla’s research, did not respond to WIRED’s request for comment. Other apps monitored had hundreds of trackers.

In general, Caltrider says, the apps are not clear about what data they may share or sell, or exactly how they use some of that information. “The legal documentation was vague, hard to understand, not very specific—kind of boilerplate stuff,” Caltrider says, adding that this may reduce the trust people should have in the companies.

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It is unclear who owns or runs some of the companies behind the chatbots. The website for one app, called Mimico—Your AI Friends, includes only the word “ Hi .” Others do not list their owners or where they are located, or just include generic help or support contact email addresses. “These were very small app developers that were nameless, faceless, placeless,” Caltrider adds.

Mozilla highlighted that several companies appear to use weak security practices for when people create passwords. The researchers were able to create a one-character password (“1”) and use it to log in to apps from Anima AI, which offers “AI boyfriends” and “AI girlfriends.” Anima AI also didn’t respond to WIRED’s request for comment. Other apps similarly allowed short passwords, which potentially makes it easier for hackers to brute force their way into people’s accounts and access chat data.

Kamilla Saifulina, the head of brand at EVA AI, says in an email that its “current password requirements might be creating potential vulnerabilities” and that the firm will review its password policies. Saifulina points to the firm’s safety guidelines , which include details on subjects that people are not allowed to message about. The guidelines also specify that messages are checked for violations by another AI model. “All information about the user is always private. This is our priority,” Saifulina says. “Also, user chats are not used for pretraining. We use only our own manually written datasets.”

Aside from data-sharing and security issues, the Mozilla analysis also highlights that little is clearly known about the specific technologies powering the chatbots. “There’s just zero transparency around how the AIs work,” Caltrider says. Some of the apps do not appear to have controls in place that allow people to delete messages. Some do not say what kinds of generative models they use, or do not clarify whether people can opt out of their chats being used to train future models.

The biggest app discussed in the Mozilla research study is Replika, which is billed as a companion app and has previously faced scrutiny from regulators . Mozilla initially published an analysis of Replika in early 2023. Eugenia Kuyda, the CEO and founder of Replika, said in a lengthy statement first issued last year that the company does not “use conversational data between a user and Replika application for any advertising or marketing purpose,” and disputed several of Mozilla’s findings.

Many of the chatbots analyzed require paid subscriptions to access some features and have been launched in the past two years, following the start of the generative AI boom. The chatbots often are designed to mimic human qualities and encourage trust and intimacy with the people who use them. One man was told to kill Queen Elizabeth II while chatting; another reportedly died of suicide after messaging a chatbot for six weeks. In addition to being NSFW, some of the apps also play up their roles as useful tools. Romantic AI’s homepage says the app is “here to maintain your mental health,” while its terms and conditions clarify it is not a provider of medical or mental health services and that the company “makes no claims representations, warranties, or guarantees” that it provides professional help.

Vivian Ta-Johnson, an assistant professor of psychology at Lake Forest College, says that speaking with chatbots can make some people feel more comfortable to discuss topics that they would not normally bring up with other people. However, Ta-Johnson says that if a company goes out of business or changes how its systems work, this could be “traumatic” for people who have become close to the chatbots. “These companies should take the emotional bonds that users have developed with chatbots seriously and understand that any major changes to the chatbots’ functioning can have major implications on users’ social support and well-being,” Ta-Johnson says.

Some people may be unlikely to carefully consider what they’re revealing to chatbots. In the case of “AI girlfriends,” this could include sexual preferences or kinks, locations, or private feelings. This could cause reputational damage if the chatbot system is hacked or if data is accidentally leaked. Adenike Cosgrove, vice president of cybersecurity strategy for Europe, the Middle East, and Africa at security firm Proofpoint, says cybercriminals are regularly exploiting people’s trust to scam or exploit them, and that there’s an “inherent risk” in services that collect huge amounts of people’s data. “Many users overlook the privacy implications of their data, potentially exposing themselves to exploitation, particularly when in emotionally vulnerable states,” Cosgrove says.

For AI girlfriends and their ilk, Caltrider says people should be cautious about using romantic chatbots and adopt best security practices . This includes using strong passwords, not signing in to the apps using Facebook or Google, deleting data, and opting out of data collection where it’s offered. “Limit the personal information you share as much as possible—not giving up names, locations, ages,” Caltrider says, adding that with some of these services, it may not be enough. “Even doing those things might not keep you as safe as you would like to be.”

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a little nightmares 2

IMAGES

  1. The new Little Nightmares 2 trailer will keep you up at night

    a little nightmares 2

  2. LITTLE NIGHTMARES 2

    a little nightmares 2

  3. Little Nightmares 2 review: Terror in the big city

    a little nightmares 2

  4. Little Nightmares 2 Review (PS4)

    a little nightmares 2

  5. Little Nightmares 2 gameplay debuts an extremely creepy school

    a little nightmares 2

  6. Little Nightmares II Review

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VIDEO

  1. Little Nightmares 2

  2. Little nightmares 1 part #2

  3. ВСЕ КОНЦОВКИ LITTLE NIGHTMARES 2. ИСТОРИЯ которую НИКТО НЕ ПОНЯЛ. Секретный БОСС. СЕКРЕТНАЯ КОНЦОВКА

  4. Little Nightmares II

  5. LITTLE NIGHTMARE 2

  6. КРИПОВЕНЬКО ► Little Nightmares #1

COMMENTS

  1. Little Nightmares II on Steam

    Little Nightmares II Little Nightmares II is a suspense adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by an evil transmission. Together with new friend Six, he sets out to discover the source of the Transmission. Recent Reviews: Very Positive (621) All Reviews: Very Positive (27,809) Release Date:

  2. LITTLE NIGHTMARES II

    LITTLE NIGHTMARES II Release Date: 11/02/2021 Genres: Action/Adventure Developer: Tarsier Studios Press kit Little Nightmares II is a suspense-adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower.

  3. Little Nightmares II

    Plot Mono, a boy wearing a paper bag over his head, awakens from a dream of a door marked with an eye at the end of a hallway. He journeys through the Wilderness and enters a decrepit shack. He frees Six, who is being held prisoner by the masked Hunter who lives there.

  4. Little Nightmares 2 Review

    Horrors lurk around every corner in Little Nightmares 2's sinister city setting. This deadly game of hide and seek picks up where the original left off, this time with an entirely new set of...

  5. Little Nightmares 2 review: A horrifying sequel that ...

    Little Nightmares 2 is a horror puzzle-platformer developed by Tarsier Studios, the same studio behind the original Little Nightmares. Players control Mono, a small, mouse-sized child...

  6. Walkthrough

    Walkthrough By Wiki_Creation_Bot , Hannah Hoolihan , +3 more updated Feb 12, 2021 IGN's Little Nightmares 2 complete strategy guide and walkthrough will lead you through every step of...

  7. Little Nightmares 2 review: A horrifying masterpiece

    Pros + Stunning environmental design + Original gameplay + Great enemy variety + Hauntingly beautiful soundtrack Cons - Occasionally pseudo-scripted deaths -

  8. Little Nightmares 2 Gameplay Walkthrough FULL GAME (no ...

    120K All Monsters in Little Nightmares 2 Explained SuperHorrorBro Watch the whole of Little Nightmares 2 here in this complete Little Nightmares 2 Gameplay Walkthrough with no...

  9. Little Nightmares II

    29K Share 1.8M views 2 years ago #LittleNightmares Preparations are complete, little ones. Your journey to the Pale City begins any moment now. Once you take the first step, there's no going...

  10. Little Nightmares 2 review

    Little Nightmares 2, much like its predecessor, weaves all of these feelings through its gameplay while others in the genre are still focusing on things that go bump in the night.

  11. Little Nightmares 2 review: frustrating, frightening and freaky

    Little Nightmares 2, offering longer gameplay, more locations and creepier villains, is an exhilarating, adrenaline-pumping, frightening adventure that will keep you up at night for many days post ...

  12. Little Nightmares 2 review

    Little Nightmares 2 review - a brilliantly horrifying, often infuriating return Maw of the same. Review by Vikki Blake Contributor Updated on 26 Feb 2021 21 comments Follow Little...

  13. Little Nightmares II

    Little Nightmares 2 is bigger (literally twice as long) and better than the first game. Yet, the game keeps that personal, closed-in feel that Little Nightmares established. Pale City is a great new location full of unique characters and creatures. With an excellent blend of horror and puzzles, Little Nightmares 2 is a homerun for Tarsier ...

  14. Little Nightmares II (video game)

    Little Nightmares II (sometimes stylized as Little Nightmares 2) is a video game released on February 11th, 2021 for PS4, Xbox One, Switch, PC, and Stadia, which has since been removed following Stadia's shutdown on January 18, 2023.

  15. Little Nightmares 2 Xbox review: A little masterpiece

    Little Nightmares II evolves the formula with some light combat mechanics, a wider variety of locations, and an all-new cast of twisted enemies that want nothing more than to murder you, and...

  16. Little Nightmares II Reviews

    Little Nightmares 2 is the spooky platformer sequel to 2017's Little Nightmares and as is often the case, a sequel means bigger things, even for a game with "little" in the title. Little Nightmares II is rated 'Strong' after being reviewed by 168 critics, with an overall average score of 82.

  17. Little Nightmares 2's free Enhanced Edition update out today on PC, PS5

    Tarsier Studio's deliciously sinister platform horror Little Nightmares 2 is getting a little spookier today on Xbox Series X/S, PS5, and PC, courtesy of a free Enhanced Edition update.

  18. Little Nightmares 2 Is A Prequel, Tarsier Studios Senior ...

    Little Nightmares II / Credit: Tarsier Studios. The ending heavily suggests that Mono is always destined to become The Thin Man and this is an endless cycle. In other words, the two are one and the same. With that said, some fans also believe Mono is a successor to The Thin Man, it's a role that's passed down, and that they are actually two ...

  19. Little Nightmares 2: The Story Explained

    Little Nightmares 2 is an adorably horrifying delight. However, due to the nature of the game, the story isn't exactly straightforward. With no dialogue between any of the characters, you have to piece together the plot from clues seen in the environments. Thankfully, we here at TheGamer are adept at deciphering obtuse narratives.

  20. Little Nightmares 2 hat locations guide

    Our Little Nightmares 2 guide will help you find all 12 hats in the game including the raccoon (coonskin), rain, soccer ball, tin can, teddy bear, bandage, mailman, and newsie hats. Find all 12 hats

  21. The Ending of Little Nightmares 2 Explained

    Little Nightmares 2 Ending Explained. The first explanation is that Pale City, the Maw, everything is stuck in a time loop, hence how Mono eventually becomes The Thin Man. This is backed up by the ...

  22. Little Nightmares III

    Little Nightmares III is an upcoming puzzle-platform horror adventure video game developed by Supermassive Games and published by Bandai Namco Entertainment for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S. It serves as a stand-alone sequel to the first two Little Nightmares games. The game follows two new child protagonists, Low and Alone, as they ...

  23. Little Nightmares 2's Twist Would've Been More Devastating in LN3

    Despite Little Nightmares 2 not being a co-op title, the game starred two main characters, newcomer Mono and the first game's protagonist, Six.Little Nightmares 3 will also star two characters due ...

  24. Little Nightmares 2 Ending Explained (SPOILERS: Why Did Six ...

    9 Why Little Nightmares 2 Is A Prequel. There is evidence in the game to support the sequel theory (looking at a lot of the easter eggs and secrets), but the ending seems to confirm that this is indeed a prequel to the original. Six gets her signature yellow raincoat, photographs of the Maw can be found, and Six's hunger finally appears after ...

  25. Is Little Nightmares 2 a Prequel or Sequel? Answered

    Answered Is Little Nightmares 2 a Prequel or Sequel? Answered Alex Gibson Feb 12, 2021 Tarsier Studios' second mainline Little Nightmares game has a lot of folks excited for good reason.

  26. Little Nightmares II

    Special occasions mean having friends for a treat. Happy anniversary, little ones.

  27. 'AI Girlfriends' Are a Privacy Nightmare

    Romantic chatbots like Replika collect huge amounts of data, provide vague information about how they use it, use weak password protections, and aren't transparent, new research from Mozilla says.