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  • Algorithms MCQ Questions and Answers – Fundamentals – Part 1

C omputer architecture MCQ questions and answers for the preparation of tests, exams, and certifications. So you will find questions about loops and conditionals, data structure, complexity, flowchart, pseudocode, and much more. This systematic learning method will easily prepare anyone to pass their exam.  

1. What is an algorithm?

A A flowchart

B A flowchart or pseudocode

C A decision

D Step by step instructions used to solve a problem

2. What are the three algorithm constructions?

A Input, Output, Process

B Sequence, Selection, Repeat

C Input/Output, Decision, Repeat

D Loop, Input/Output, Process

  • Repetition.

   

3. What is the difference between a flowchart and a pseudocode?

A A flowchart is a diagram while the pseudocode is written in a programming language (e.g. Pascal or Java)

B A flowchart is textual but the pseudocode is a diagram

C A flowchart is a schematic description of an algorithm, while pseudocode is a textual description of an algorithm.

D A flowchart and a pseudocode are the same

4. In a flowchart, an input or output instruction is represented by _____?

A A diamond

B Rectangle

C Parallelogram

algorithms and problem solving mcqs

5. In a flowchart, a calculation (process) is represented by _____?

algorithms and problem solving mcqs

6. To repeat a task, we use a ____?

B Condition

7. If ....... then ....... else ....... End If check ____?

A Only one condition

B Two conditions

C Three conditions

D Multiple conditions

8. REPEAT <processing> UNTIL <condition> is a ______?

A Positive loop

The following example uses the REPEAT UNTIL structure to read and validate a positive value:

algorithms and problem solving mcqs

    9. A flowchart should represent the situation in which, for each grade, a student receives a “Good” or ” Average” the system will consider the grade and if it is equal to or greater than 12, assigns a “Good” grade, otherwise it assigns a “Passable” grade. Which of the following options will be used?   A Input

10. What is a Flowchart?

A A way to design a text-based algorithm

B A specific programming language

C A diagram that represents a set of instructions

D A scheme of instructions

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Algorithms MCQ Questions and Answers – Fundamentals – Part 2

  • Algorithms MCQ Questions and Answers – Fundamentals – Part 3
  • Algorithms MCQ – Data Structures & Complexity – Part 1

Algorithms MCQ – Data Structures & Complexity – Part 2

Algorithms mcq – data structures & complexity – part 3.

  • Algorithms MCQ – Data Structures & Complexity – Part 4
  • MS Word MCQ Questions and Answers – Part 6

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Most common mcqs questions for data structures and algorithms.

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Last Updated on July 24, 2023 by Mayank Dham

algorithms and problem solving mcqs

Data structures and algorithms are fundamental concepts in computer science and play a crucial role in designing efficient and effective computer programs. They provide a systematic way to organize and manipulate data, enabling software applications to handle vast amounts of information and perform various computational tasks with optimal performance. Algorithms, on the other hand, are step-by-step procedures or sets of instructions designed to solve specific problems or perform specific tasks efficiently. These algorithms leverage the power of data structures to manipulate and process the data effectively. By employing the right algorithms, developers can improve the speed and efficiency of their software applications, making them capable of handling complex computations and large datasets with ease. In this article, we will be discussing some of the most common MCQs Questions for Data Structures and Algorithms

Data Structures and Algorithms MCQs

Before moving on to the Data Structures and Algorithms MCQs you can Test your Data Structure skills by taking this Data Structures and Algorithms Mock Test designed by experienced mentors at PrepBytes .

1. A list of elements in which enqueue operation takes place from one end, and dequeue operation takes place from one end is____

  • Binary tree
  • Linked list

Answer : 3 Explanation: The answer is Queue. Queue is a data structure in which insertion takes place from one end, and deletion takes place from one end.

2. Which one of the following is the overflow condition if the linear queue is implemented using an array with a size MAX_SIZE?

  • rear = front
  • rear = front+1
  • rear=MAX_SIZE -1
  • rear = MAX_SIZE

Answer : 3 Explanation : The answer is c, i.e., rear=MAX_SIZE-1. As the size of the array is MAX_SIZE, we can insert the elements till MAX_SIZE-1. If we try to insert the elements of size MAX_SIZE or more than MAX_SIZE in a queue, then it leads to the overflow condition.

3. In the linked list implementation of queue, where will the new element be inserted?

  • At the middle position of the linked list
  • At the head position of the linked list
  • At the tail position of the linked list
  • None of the above

Answer : 3 Explanation : The answer is c. If the queue is implemented using a linked list, then the new element will be inserted at the tail position of the linked list as Queue follows FIFO principle in which a new element will always be added at the end of the Queue.

4. How many Queues are required to implement a Stack?

  • 4 Answer: 2 Explanation: The answer is b because one queue is required to perform the push operation while the other queue is used to perform the pop operation.

5. The necessary condition to be checked before deletion from the Queue is___

  • Front value

Answer : 2 Explanation : The answer is b, i.e., Underflow. Before deleting an element from the Queue, we first need to check whether the Queue is empty or not.

6. Which of the following is not the correct statement for a stack data structure?

  • Arrays can be used to implement the stack
  • Stack follows FIFO
  • Elements are stored in a sequential manner
  • Top of the stack contains the last inserted element

Answer : 2 Explanation : The answer is b because Stack does not follow FIFO. It follows LIFO.

7. Which one of the following is the size of int arr[9] assuming that int is of 4 bytes?

Answer : 2 Explanation : The answer is b because the size of int type data is 4 bytes. The array stores 9 elements, so the size of the array is 9*4=36 bytes.

8. Which one of the following is the process of inserting an element in the stack?

Answer : 3 Explanation : The answer is c. In stack, the process of inserting an element is known as a push operation.

9. Which data structure is required to convert the infix to prefix notation?

Answer : 1 Explanation : The answer is a, i.e., stack. Stack is a data structure used to reverse the order of the operators in the expression. It is also used as a storage structure that stores all the operators and prints all the operators when all the operands have appeared.

Data Structures and Algorithms is an important part of Programming. Get a better understanding of problems by watching these video tutorials created by expert mentors at Prepbytes .

10. Which of the following determines the need for the Circular Queue?

  • Avoid wastage of memoryPrepBytes Mock Test
  • Access the Queue using priority
  • Follows the FIFO principle

Answer : 1 Explanation : The answer is, i.e., Avoid wastage of memory. In a linear queue, there are chances of wastage of memory because if the rear is pointing to the last element whereas the front is pointing to the element other than the first element; it means that spaces allocated before the front are free, but it cannot be reused as rear cannot be incremented. In contrast, the last element is connected to the first element in a circular queue; if initial spaces are vacant, then the rear can be incremented by using the statement (rear+1) mod max where max is the size of the array. Therefore, we conclude that the circular queue avoids wastage of memory.

11. Which of the following data structures allows you to insert the elements from both the ends while deleting from only one end?

  • Input-restricted queue
  • Output-restricted queue
  • Priority queue

Answer : b Explanation : The answer is b. The output-restricted queue is one of the types of the Deque data structure in which insertion is allowed from both ends but deletion is allowed from only one end.

12. What would be the time complexity if the user tries to insert the element at the end of the linked list (head pointer is known)?

Answer : 2 Explanation : The answer is b, i.e., O(n). As it is mentioned in the above question that the head pointer is known, so to insert the node at the end of the linked list; we have to traverse till the nth node. Therefore, the time complexity would be O(n).

13. Consider the following code

Which one of the following is the correct option to create a new node?

  • ptr= (node )malloc(sizeof(node ))
  • ptr=(node)malloc(sizeof(node))
  • ptr=(node * )malloc(sizeof(node))

Answer : 3 Explanation : The answer is c, i.e., ptr=(node * )malloc(sizeof(node)). In this statement, we have used a malloc() function for allocating the memory to the node and ptr is a pointer variable that will point to the newly created node.

14. Which one of the following techniques is not used in the Binary tree?

  • Randomized traversal
  • Preorder traversal
  • Postorder traversal
  • Inorder traversal

Answer : a Explanation : The answer is a. The binary tree contains three traversal techniques, preorder, postorder and inorder traversal.

15. Quick sort running time depends on the selection of

  • Size of array
  • Pivot element
  • Sequence of values
  • None of the above! Answer : 2 Explanation : If the pivot element is balanced, quick sort running time will be less.

Conclusion Mastering the most common Multiple choice questions (MCQs) for Data Structures and Algorithms is essential for every aspiring computer scientist, software engineer, and programmer. These MCQs serve as a comprehensive evaluation of one’s understanding of fundamental concepts in data structures and algorithms, including array manipulation, linked lists, tree traversals, sorting algorithms, and graph theory, among others. By thoroughly familiarizing themselves with these MCQs, students and professionals can strengthen their problem-solving skills and gain confidence in tackling real-world challenges efficiently. The ability to select the right data structure and algorithm for a given problem is a crucial skill that enables developers to write optimized and scalable code.

Frequently Asked Questions (FAQs)

Here are some of the most frequently asked questions related to Data Structures and Algorithms

Q1. What are the primary differences between data structures and algorithms? Data structures refer to the organization and storage formats for data, such as arrays or linked lists. Algorithms, on the other hand, are step-by-step procedures that manipulate and process the data in these structures to solve specific problems efficiently.

Q2. Which data structure is best suited for implementing a LIFO (Last-In-First-Out) data access pattern? A stack data structure is ideal for implementing LIFO data access. It allows adding elements to the top and removing elements from the top, making it perfect for applications like function call stacks and browser history.

Q3. How do linked lists differ from arrays in terms of memory allocation and flexibility? Arrays have contiguous memory allocation, which makes random access faster, but their size is fixed. In contrast, linked lists use dynamic memory allocation, allowing for flexible size adjustments, but their random access is slower due to the need to traverse the list from the beginning.

Q4. What is the time complexity of the Bubble Sort algorithm? The Bubble Sort algorithm has an average and worst-case time complexity of O(n^2) because it repeatedly compares adjacent elements and swaps them until the entire list is sorted.

Q5. What is the significance of the Depth-First Search (DFS) algorithm in graph traversal? Depth-First Search (DFS) is a fundamental graph traversal algorithm used to explore all the vertices and edges of a graph. It efficiently traverses deep into the graph before backtracking, making it suitable for applications like finding connected components and determining cycles in graphs.

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Computer Algorithms MCQ Questions

  • By HJ Penick
  • Published April 27, 2018
  • Updated December 22, 2023
  • 10 mins read

algorithms and problem solving mcqs

Computer algorithms are a fundamental part of computer programming and problem-solving. They are sets of instructions that solve a specific problem step by step efficiently. Mastering algorithms is essential for any programmer or software engineer. Here are some multiple-choice questions (MCQs) to test your knowledge in computer algorithms.

Key Takeaways

  • Computer algorithms are sets of instructions that solve problems efficiently.
  • Algorithms are essential for programming and software engineering.
  • MCQs are a useful tool for testing knowledge in algorithms.
  • Understanding algorithms helps improve problem-solving skills.

1. Which of the following is NOT a characteristic of a good algorithm?

  • Flexibility

In computer science, efficiency is a crucial characteristic of a good algorithm as it ensures quick execution and optimal resource usage.

2. What is the time complexity of an algorithm?

  • It measures the amount of time it takes to execute an algorithm.
  • It determines the space required to store an algorithm’s variables and data structures.
  • It expresses the growth rate of an algorithm’s execution time as the input size increases.
  • It represents the number of steps an algorithm takes to complete.

The time complexity of an algorithm represents the growth rate of its execution time as the input size increases. It helps estimate the algorithm’s efficiency.

3. Which sorting algorithm has the fastest average-case time complexity?

  • Selection Sort
  • Insertion Sort

Merge Sort has the fastest average-case time complexity of O(n log n) among the given sorting algorithms.

4. What is the difference between BFS and DFS algorithms?

  • BFS explores tree or graph nodes based on their depths, while DFS explores them based on their heights.
  • BFS uses a stack data structure, while DFS uses a queue data structure.
  • BFS guarantees that it will find the shortest path, while DFS does not.
  • BFS is more memory-efficient than DFS.

BFS (Breadth-First Search) explores tree or graph nodes based on their depths, while DFS (Depth-First Search) explores them based on their heights. BFS uses a queue data structure, while DFS uses a stack . DFS does not guarantee finding the shortest path, whereas BFS does.

5. Which algorithm is used for finding the shortest path in a weighted graph?

  • Depth-First Search
  • Breadth-First Search
  • Dijkstra’s Algorithm
  • Prim’s Algorithm

Dijkstra’s Algorithm is used for finding the shortest path in a weighted graph. It efficiently solves the single-source shortest path problem.

Frequently Asked Questions (FAQs)

  • What is the importance of algorithms in computer programming?

Algorithms are essential in computer programming as they provide systematic and efficient solutions to various problems.

  • How can mastering algorithms benefit software engineers?

Mastering algorithms improves problem-solving skills, enhances efficiency in programming, and helps produce optimized software solutions.

Image of Computer Algorithms MCQ Questions

Common Misconceptions

1. computer algorithms mcq questions.

There are several misconceptions surrounding computer algorithms MCQ questions. One common misconception is that there is always a single correct answer for each question. However, in reality, multiple choices can be correct based on the specific conditions or requirements of a given problem. Additionally, some may believe that MCQ questions only assess basic knowledge and are not useful for testing higher-level understanding. In truth, well-designed MCQ questions can effectively evaluate critical thinking and problem-solving skills. Lastly, people often think that MCQ questions limit creativity and innovation, but they can be designed to encourage creative thinking and finding novel solutions.

  • There can be multiple correct answers in MCQ questions.
  • MCQ questions can evaluate critical thinking skills.
  • Well-designed MCQ questions can promote creativity and innovation.

2. Application of Algorithms

Another common misconception is that algorithms are only used in computer science or programming-related fields. However, algorithms are widely applicable across various disciplines, including mathematics, engineering, biology, and social sciences. Algorithms are essentially step-by-step procedures to solve problems, making them valuable in any domain that requires problem-solving skills. Another misconception is that algorithms always involve complex mathematical equations or computations. While some algorithms may be mathematically intensive, many algorithms are conceptually simple and can be implemented without extensive mathematical knowledge.

  • Algorithms are not limited to computer science or programming fields.
  • Algorithm application spans across multiple disciplines.
  • Not all algorithms require complex mathematical equations.

3. Efficiency and Optimality

One common misconception is that an efficient algorithm is always the best solution for a problem. While efficiency is important, it is not the only factor to consider. An algorithm’s optimality depends on the specific problem requirements, constraints, and trade-offs. A suboptimal algorithm that is easier to implement or more maintainable may be preferred in certain cases. Moreover, people often assume that an algorithm that works well for one input will work equally well for all inputs. However, the performance of an algorithm can vary based on different input sizes or distributions.

  • Efficiency is not the sole factor determining a good algorithm.
  • The optimality of an algorithm depends on problem requirements and constraints.
  • An algorithm’s performance can vary depending on input characteristics.

4. Algorithm Complexity vs. Difficulty

There is a misconception that algorithm complexity directly correlates with the difficulty of implementing or understanding an algorithm. While complex algorithms can be challenging, simplicity and clarity in algorithm design are crucial for maintainability and comprehension. Clear and well-documented code and algorithmic thinking skills can greatly simplify the implementation and understanding of even complex algorithms. Furthermore, some may assume that a higher-level understanding of mathematics or computer science is necessary to comprehend algorithms. Although knowledge in these disciplines can be helpful, many algorithms can be understood and implemented effectively with a fundamental understanding of problem-solving techniques.

  • Algorithm complexity does not determine implementation or understanding difficulty.
  • Clear and well-documented code simplifies algorithm implementation.
  • Fundamental problem-solving skills are often sufficient for understanding algorithms.

5. Algorithmic Bias and Objectivity

A common misconception is that algorithms are inherently objective and free from bias. However, algorithms are created by humans and can reflect biases present in the data they are trained on or the assumptions made during their design. Biased algorithms can perpetuate discrimination, reinforce stereotypes, or produce unfair outcomes. Additionally, people may think that algorithms always produce deterministic results. While deterministic algorithms always produce the same output for a given input, non-deterministic algorithms like machine learning models can produce varying outputs, leading to different interpretations and decisions.

  • Algorithms can have biases inherited from the data or design process.
  • Biased algorithms can perpetuate unfair outcomes.
  • Not all algorithms produce deterministic results.

Image of Computer Algorithms MCQ Questions

Types of Computer Algorithms

There are various types of computer algorithms used in solving different problems. Here are ten different types of algorithms along with a brief description of each:

Sorting Algorithms

Sorting algorithms are used to arrange data in a specific order, such as ascending or descending. Here are some commonly used sorting algorithms:

Search Algorithms

Search algorithms are used to find a particular element in a dataset. These algorithms help in quickly locating a specific item. Here are some popular search algorithms:

Graph Algorithms

Graph algorithms are used to solve problems related to graphs, which consist of nodes and edges. These algorithms help in solving complex network-related problems. Here are some common graph algorithms:

Dynamic Programming Algorithms

Dynamic programming algorithms break down complex problems into smaller subproblems, solving each subproblem only once and storing the result for future use. Here are some examples of dynamic programming algorithms:

Divide and Conquer Algorithms

Divide and conquer algorithms divide a problem into smaller subproblems, solve them separately, and then combine the results to find the final solution. Here are some instances of divide and conquer algorithms:

Greedy Algorithms

Greedy algorithms make locally optimal choices at each step with the hope of finding a global optimum. Here are some examples of greedy algorithms:

Backtracking Algorithms

Backtracking algorithms attempt to solve a problem by exploring all potential solutions incrementally and backtracking when a solution is found to be incorrect. Here are some common backtracking algorithms:

Brute Force Algorithms

Brute force algorithms try all possible solutions to a problem, usually by exhaustively iterating through a large search space. Here are some examples of brute force algorithms:

Randomized Algorithms

Randomized algorithms introduce randomness into the decision-making process, often leading to more efficient solutions. Here are some widely used randomized algorithms:

Parallel Algorithms

Parallel algorithms are designed to perform computations simultaneously on multiple processors or threads, improving efficiency and reducing execution time. Here are some examples of parallel algorithms:

In conclusion, computer algorithms form the backbone of problem-solving in the field of computer science. They help us tackle a wide range of computational problems efficiently and effectively. Whether it’s sorting data, searching for information, or solving complex network-related issues, algorithms play a crucial role in the digital world.

Frequently Asked Questions

What are computer algorithms.

Computer algorithms are step-by-step instructions or procedures designed to solve a specific problem or perform a particular task using a computer system.

Why are algorithms important in computer science?

Algorithms are fundamental to computer science as they provide the foundation for efficient problem-solving and enable the development of software applications.

What is the difference between a recursive and an iterative algorithm?

A recursive algorithm is one that solves a problem by breaking it down into smaller subproblems of the same type, while an iterative algorithm uses loops and iterations to repeatedly execute a set of instructions.

What is the time complexity of an algorithm?

The time complexity of an algorithm is a measure of the amount of time required by an algorithm to run as a function of the input size. It helps analyze the efficiency of an algorithm.

How can algorithm efficiency be measured?

Algorithm efficiency can be measured through various factors such as time complexity, space complexity, and algorithmic analysis techniques like Big O notation.

What is the significance of Big O notation in algorithm analysis?

Big O notation expresses the upper bound of an algorithm’s time complexity in terms of the input size. It allows us to compare algorithms and select the most efficient one for a given problem.

What is a search algorithm?

A search algorithm is used to find a specific element or value in a collection of data. Examples include linear search, binary search, and hash-based search algorithms.

What is a sorting algorithm?

A sorting algorithm is used to arrange a collection of data in a specific order, such as ascending or descending. Common sorting algorithms include bubble sort, quicksort, and merge sort.

What is the difference between a greedy algorithm and a dynamic programming algorithm?

A greedy algorithm makes locally optimal choices at each step to find the overall optimal solution, while a dynamic programming algorithm breaks down a problem into overlapping subproblems and stores the results of subproblems to avoid redundant computation.

How can I learn and practice computer algorithms?

There are several ways to learn and practice computer algorithms, including studying textbooks and online resources, taking algorithmic courses, participating in coding competitions, and implementing algorithms in programming languages.

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Which one of the following is an application of Queue Data Structure?

(A) When a resource is shared among multiple consumers: In scenarios where a resource (such as a printer, CPU time, or database connection) needs to be shared among multiple consumers or processes, a queue data structure can be used. Each consumer can enqueue their requests for the resource, and the resource can be allocated to them in the order of their requests by dequeuing from the queue. This ensures fair access to the shared resource and prevents conflicts or resource contention.

(B) When data is transferred asynchronously between two processes: When data is transferred asynchronously between two processes or systems, a queue can be used as a buffer or intermediary storage. One process enqueues the data to be sent, while the other process dequeues and processes the received data. The queue allows for decoupling the rate of data production from data consumption, ensuring smooth and efficient communication between the processes.

(C) Load Balancing: Load balancing is the practice of distributing workloads across multiple resources to optimize performance and utilization. A queue data structure can be used in load-balancing algorithms to manage incoming requests or tasks. The requests are enqueued in the queue, and the load balancer can dequeue and assign them to available resources based on various criteria (e.g., round-robin, least connections). This helps distribute the workload evenly across the resources, preventing overload and maximizing throughput.

Hence (D) is the correct option. 

Which of the following sorting algorithms can be used to sort a random linked list with minimum time complexity?

Both Merge sort and Insertion sort can be used for linked lists. The slow random-access performance of a linked list makes other algorithms (such as quicksort) perform poorly, and others (such as heapsort) completely impossible. Since worst case time complexity of Merge Sort is O(nLogn) and Insertion sort is O(n^2), merge sort is preferred. See following for implementation of merge sort using Linked List.

Suppose a circular queue of capacity (n – 1) elements is implemented with an array of n elements. Assume that the insertion and deletion operation are carried out using REAR and FRONT as array index variables, respectively. Initially, REAR = FRONT = 0. The conditions to detect queue full and queue empty are

Suppose we start filling the queue.

Let the maxQueueSize ( Capacity of the Queue) is 4.So the size of the array which is used to implement this circular queue is 5, which is n. In the beginning when the queue is empty, FRONT and REAR point to 0 index in the array. REAR represents insertion at the REAR index. FRONT represents deletion from the FRONT index.

enqueue(\"a\"); REAR = (REAR+1)%5; ( FRONT = 0, REAR = 1)

enqueue(\"b\"); REAR = (REAR+1)%5; ( FRONT = 0, REAR = 2)

enqueue(\"c\"); REAR = (REAR+1)%5; ( FRONT = 0, REAR = 3)

enqueue(\"d\"); REAR = (REAR+1)%5; ( FRONT = 0, REAR = 4)

Now the queue size is 4 which is equal to the maxQueueSize. Hence overflow condition is reached.

Now, we can check for the conditions.

When Queue Full : ( REAR+1)%n = (4+1)%5 = 0 FRONT is also 0. Hence ( REAR + 1 ) %n is equal to FRONT.

When Queue Empty :

REAR was equal to FRONT when empty ( because in the starting before filling the queue FRONT = REAR = 0 )

Hence Option A is correct. 

A hash table of length 10 uses open addressing with hash function h(k)=k mod 10, and linear probing. After inserting 6 values into an empty hash table, the table is as shown below. 

algorithms and problem solving mcqs

Which one of the following choices gives a possible order in which the key values could have been inserted in the table?

Here linear probing is used with the hash function h(k)=k mod 10.

Let's analyze all the options carefully:

After analyzing all the options (C) is the correct possible order in which the key values could have been inserted in the table

(A) doesn’t create the hash table as the element 52 appears before 23 in this sequence. (B) doesn't create the hash table as the element 33 appears before 46 in this sequence. (C)create the hash table as the element 42, 23 and 34 appear before 52 and 33, and 46 appears before 33. (D)doesn't create the hash table as element 33 appears before 23 in this sequence.

A program P reads in 500 integers in the range [0..100] representing the scores of 500 students. It then prints the frequency of each score above 50. What would be the best way for P to store the frequencies?  

An array of 50 numbers is correct.

The keys 12, 18, 13, 2, 3, 23, 5 and 15 are inserted into an initially empty hash table of length 10 using open addressing with hash function h(k) = k mod 10 and linear probing. What is the resultant hash table?

algorithms and problem solving mcqs

To get the idea of open addressing concept, you can go through below lines from Wikipedia . Open addressing, or closed hashing, is a method of collision resolution in hash tables. With this method a hash collision is resolved by probing, or searching through alternate locations in the array (the probe sequence) until either the target record is found, or an unused array slot is found, which indicates that there is no such key in the table. Well known probe sequences include: linear probing in which the interval between probes is fixed--often at 1. quadratic probing in which the interval between probes increases linearly (hence, the indices are described by a quadratic function). double hashing in which the interval between probes is fixed for each record but is computed by another hash function.

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Artificial Intelligence MCQ – Problem-Solving Agents

Here are 25 multiple-choice questions (MCQs) related to Artificial Intelligence, focusing specifically on Problem-Solving Agents. Each question includes four options, the correct answer, and a brief explanation. These MCQ questions cover various aspects of AI problem-solving agents, including algorithms, search strategies, optimization techniques, and problem-solving methods, providing a comprehensive overview of this area in AI.

1. What is the primary objective of a problem-solving agent in AI?

Explanation:.

A problem-solving agent is designed to find a sequence of actions that leads from the initial state to a goal state, solving a specific problem or achieving a set goal.

2. In AI, a heuristic function is used in problem-solving to:

A heuristic function is used to guide the search process by providing an educated guess about the cost to reach the goal from each node, thus helping to efficiently reduce the search space.

3. Which algorithm is commonly used for pathfinding in AI?

The A* Algorithm is widely used for pathfinding and graph traversal. It efficiently finds the shortest path between two nodes in a graph, combining the features of uniform-cost search and greedy best-first search.

4. What is "backtracking" in AI problem-solving?

Backtracking involves going back to previous states and trying different actions when the current path does not lead to a solution, allowing for exploring alternative solutions.

5. The "branch and bound" technique in AI is used to:

Branch and bound is an algorithmic technique used for solving various optimization problems. It systematically enumerates candidate solutions by branching and then uses a bounding function to eliminate suboptimal solutions.

6. Which of the following is a characteristic of a depth-first search algorithm?

Depth-first search explores as far as possible along each branch before backtracking, going deep into a search tree before exploring siblings of earlier nodes.

7. In AI, "constraint satisfaction problems" are typically solved using:

Constraint satisfaction problems, where a set of constraints must be met, are commonly solved using backtracking algorithms, which incrementally build candidates to the solutions and abandon candidates as soon as they determine that the candidate cannot possibly be completed to a valid solution.

8. The primary goal of "minimax" algorithm in AI is:

The minimax algorithm is used in decision-making and game theory to minimize the possible loss for a worst-case scenario. When dealing with gains, it seeks to maximize the minimum gain.

9. What is "state space" in AI problem-solving?

The state space in AI problem-solving refers to the set of all possible states that can be reached from the initial state by applying a sequence of actions. It is often represented as a graph.

10. In AI, "pruning" in the context of search algorithms refers to:

Pruning in search algorithms involves eliminating paths that are unlikely to lead to the goal or are less optimal, thus reducing the search space and improving efficiency.

11. The "traveling salesman problem" in AI is an example of:

The traveling salesman problem is a classic optimization problem in AI and computer science, where the goal is to find the shortest possible route that visits a set of locations and returns to the origin.

12. "Greedy best-first search" in AI prioritizes:

Greedy best-first search is a search algorithm that prioritizes nodes that seem to be leading to a solution the quickest, often using a heuristic to estimate the cost from the current node to the goal.

13. In AI, "dynamic programming" is used to:

Dynamic programming is a method for solving complex problems by breaking them down into simpler subproblems. It is used when the subproblems are overlapping and the problem exhibits the properties of optimal substructure.

14. The "Monte Carlo Tree Search" algorithm in AI is widely used in:

Monte Carlo Tree Search (MCTS) is an algorithm used for making decisions in some kinds of game-playing, particularly where it is impractical to search all possible moves due to the complexity of the game.

15. What does an "admissible heuristic" in AI guarantee?

An admissible heuristic is one that never overestimates the cost to reach the goal. In heuristic search algorithms, using an admissible heuristic guarantees finding an optimal solution.

16. The concept of "hill climbing" in AI problem solving is similar to:

Hill climbing in AI is a mathematical optimization technique which belongs to the family of local search. It is used to solve computational problems by continuously moving in the direction of increasing elevation or value.

17. The "no free lunch theorem" in AI implies that:

The "no free lunch" theorem states that no one algorithm works best for every problem. It implies that each problem needs to be approached uniquely and that there's no universally superior method.

18. In AI, "means-ends analysis" is a technique used in:

Means-ends analysis is a problem-solving technique used in AI that involves breaking down the difference between the current state and the goal state into smaller and smaller differences, then achieving those smaller goals.

19. The "Pigeonhole principle" in AI is used to:

In AI and mathematics, the Pigeonhole principle is used to prove that a solution exists under certain conditions. It states that if n items are put into m containers, with n > m, then at least one container must contain more than one item.

20. "Simulated annealing" in AI is inspired by:

Simulated annealing is an optimization algorithm that mimics the process of annealing in metallurgy. It involves heating and controlled cooling of a material to increase the size of its crystals and reduce their defects.

21. In AI, the "Bellman-Ford algorithm" is used for:

The Bellman-Ford algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted graph. It's particularly useful for graphs where edge weights may be negative.

22. What is the primary function of "Alpha-Beta pruning" in AI?

Alpha-Beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is used in game playing to prune away branches that cannot possibly influence the final decision.

23. The "Hungarian algorithm" in AI is best suited for solving:

The Hungarian algorithm, a combinatorial optimization algorithm, is used for solving assignment problems where the goal is to assign resources or tasks to agents in the most effective way.

24. In problem-solving, "depth-limited search" is used to:

Depth-limited search is a modification of depth-first search, where the search is limited to a specific depth. This prevents the algorithm from going down infinitely deep paths and helps manage the use of memory.

25. "Bidirectional search" in AI problem solving is used to:

Bidirectional search is an efficient search strategy that runs two simultaneous searches: one forward from the initial state and the other backward from the goal, stopping when the two meet. This approach can drastically reduce the amount of required exploration.

Related MCQ (Multiple Choice Questions) :

Artificial intelligence mcq – agents, artificial intelligence mcq – natural language processing, artificial intelligence mcq – partial order planning, artificial intelligence mcq – expert systems, artificial intelligence mcq – fuzzy logic, artificial intelligence mcq – neural networks, artificial intelligence mcq – robotics, artificial intelligence mcq – rule-based system, artificial intelligence mcq – semantic networks, artificial intelligence mcq – bayesian networks, artificial intelligence mcq – alpha beta pruning, artificial intelligence mcq – text mining, leave a comment cancel reply.

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Problem Solving Techniques MCQs with Answers

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Welcome to the Problem Solving Techniques MCQs with Answers . In this post, we have shared Problem Solving Techniques Online Test for different competitive exams. Find practice Problem Solving Techniques Practice Questions with answers in Aptitude Test exams here. Each question offers a chance to enhance your knowledge regarding Problem Solving Techniques.

Problem-solving entails several steps, including defining the issue, pinpointing its underlying cause, prioritizing and evaluating potential solutions, and finally implementing the chosen resolution. It’s important to note that there isn’t a universal problem-solving approach that applies to all situations.

Problem Solving Techniques Online Quiz

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CBSE Skill Education

Introduction to Problem Solving Class 11 MCQ

Teachers and Examiners ( CBSESkillEduction ) collaborated to create the Introduction to Problem Solving Class 11 MCQ . All the important Information are taken from the NCERT Textbook Computer Science (083) class 11 .

1. Computers cannot solve problems on their own. We must provide clear, step-by-step directions on how to solve the issue, this solving technique is known as ____________. a. Problem Solving  b. Problem Addressing c. Problem Analysis d. None of the above

2. ___________ is the process of identifying a problem, developing an algorithm for the identified problem and finally implementing the algorithm to develop a computer program. a. Problem Solving  b. Problem Addressing c. Problem Analysis d. None of the above

3. It is essential to device a solution before writing a program code for a given problem. The solution is represented in natural language and is called an ___________. a. Problem b. Algorithm  c. Problem Analysis d. None of the above

4. After finalizing the algorithm, we need to convert the algorithm into the_________. a. Format which can be understood by the computer b. High level programming language c. Both a) and b)  d. None of the above

5. What are the different type of testing. a. Component testing b. Integration testing c. System testing & Acceptance testing d. All of the above 

6. The developed programme needs to pass different parameter __________. The programme needs to fulfil the user’s requirements. It must respond in the anticipated amount of time. a. Method b. Testing  c. Error d. None of the above

7. To complete each activity in a computer, we follow a sequence of steps. This sequence of steps is known as ________. a. Problem b. Algorithm  c. Problem Analysis d. None of the above

8. ____________ is the act of locating and fixing problems in software code that could lead to unexpected behavior or crashes. These errors are sometimes referred to as “bugs.” a. Algorithm b. Problem Solving c. Debugging  d. All of the above

9. Why do we need an Algorithm? a. Accuracy b. Minimized mistakes c. Best possible solution d. All of the above 

10. Writing an algorithm is mostly considered as a ________. a. First step of programming  b. Second step of programming c. Third step of programming d. None of the above

11. Purpose of using algorithm? a. Increase the reliability b. Accuracy of the program c. Efficiency of obtaining solutions d. All of the above 

12. Characteristics of a good algorithm. a. Precision & Uniqueness b. Finiteness c. Input & Output d. All of the above 

13. Before implementing algorithm, the programmer should __________ first. a. Analyze the problem b. Identify the problem c. Both a) and b)  d. None of the above

14. A __________ is a visual representation of an algorithm. a. Flowchart  b. Pseudocode c. Algorithm d. None of the above

15. A flowchart is a diagram made up of __________. a. Boxes b. Diamonds c. Shapes d. All of the above 

16. Start/End also called _________ symbol, it indicates where the flow starts and ends. a. Terminator  b. Decision c. Input / Output d. Arrow

17. Process is also called ________, it represents a process, action, or a single step. a. Terminator b. Action Symbol  c. Decision d. Input/ Output

18. A __________ or branching point, usually a yes/no or true/ false question is asked, and based on the answer, the path gets split into two branches. a. Terminator b. Action Symbol c. Decision  d. Input/ Output

19. _________ is also called data symbol, this parallelogram shape is used to input or output data. a. Terminator b. Action Symbol c. Decision d. Input/ Output 

20. ___________ connector to show order of flow between shapes. a. Terminator b. Action Symbol c. Decision d. Arrow 

21. A ___________ is another way of representing an algorithm. It is considered as a non-formal language that helps programmers to write algorithm. a. Flowchart b. Pseudocode  c. Algorithm d. None of the above

22. The word “pseudocode” means ___________. a. Not real code  b. Real code c. Temporary code d. None of the above

23. It is necessary to run different input values through the algorithm’s phases in order to verify. This process of taking an input and running it through all of the algorithm’s steps is commonly referred to as a _______. a. Code b. Dry run  c. Method d. None of the above

24. Dry run will help us to __________. a. Identify any incorrect steps in the algorithm b. Figure out missing details or specifics in the algorithm c. Both a) and b)  d. None of the above

25. algorithms can be ___________ on the basis of the amount of processing time they need to run and the amount of memory that is needed to execute the algorithm. a. Compared b. Analyzed c. Both a) and b)  d. None of the above

26. ___________ is the set of rules or grammar that governs the formulation of the statements in the language, such as spellings, order of words, punctuation, etc. a. Analyzed b. Syntax  c. Code d. None of the above

27. Programs written using ________ are directly understood by the computer hardware, but they are difficult to deal with and comprehend by humans. a. High Level Language b. Binary Digit  c. 4GL Language d. None of the above

28. A program written in a high-level language is called ___________. a. Source code  b. Object c. Machine language d. None of the above

29. What type of problems are solved by computer. a. Easy problem b. Complex problem c. Both a) and b)  d. None of the above

30. The basic idea of solving a complex problem by decomposition is to __________. a. Decompose b. Break down c. Complex problem into smaller sub problems d. All of the above 

31. An algorithm is defined as a _________ procedure designed to perform an operation which will lead to the desired result, if followed correctly. a. Reverse procedure b. Step-by-step procedure  c. Random procedure d. None of the above

32. Algorithms have a definite ________ and a definite ________, and a finite number of steps. a. Middle & End b. Beginning & End  c. Beginning & Middle d. None of the above

33. A good algorithm, which is __________, receives input and produces an output. a. Precise b. Unique c. Finite d. All of the above 

34. In order to write effective algorithms we need to identify the__________ to be followed and the desired output. a. Input b. Process c. Both a) and b)  d. None of the above

35. A flowchart is a type of diagram that represents the algorithm graphically using boxes of various kinds, in an order connected by arrows. a. Flowchart  b. Algorithm c. Pseudocode d. None of the above

36. An _________ where all the steps are executed one after the other is said to execute in sequence. a. Flowchart b. Algorithm  c. Pseudocode d. None of the above

37. _________ making involves selection of one of the alternatives based on outcome of a condition. a. Terminator b. Action Symbol c. Decision  d. Arrow

38. An _________ may have a certain set of steps, which are repeating for a finite number of times, such an algorithm is said to be iterative. a. Flowchart b. Algorithm  c. Pseudocode d. None of the above

39. There can be __________ approach to solve a problem and hence we can have more than one algorithm for a particular problem. a. Only one b. More than one  c. No approach d. None of the above

40. The choice of __________ should be made on the basis of time and space complexity. a. Flowchart b. Algorithm  c. Pseudocode d. None of the above

Computer Science Class 11 Notes

  • Unit 1 : Basic Computer Organisation
  • Unit 1 : Encoding Schemes and Number System
  • Unit 2 : Introduction to problem solving
  • Unit 2 : Getting Started with Python
  • Unit 2 : Conditional statement and Iterative statements in Python
  • Unit 2 : Function in Python
  • Unit 2 : String in Python
  • Unit 2 : Lists in Python
  • Unit 2 : Tuples in Python
  • Unit 2 : Dictionary in Python
  • Unit 3 : Society, Law and Ethics

Computer Science Class 11 MCQ

Computer science class 11 ncert solutions.

  • Unit 2 : Tuples and Dictionary in Python
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During the ‘Mastering Algorithmic Problem Solving: Insights From Kotlin Heroes’ livestream, they’ll tackle problems from our last competition, Kotlin Heroes: Episode 9. Hosted by JetBrains and Codeforces, Kotlin Heroes contests are perfect for honing your programming skills, whether you’re a seasoned programmer or new to programming.

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Introduction to programming mcqs.

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1. What is programming?

  • The process of designing computer hardware
  • The process of writing instructions for a computer to perform tasks
  • The process of repairing computer software
  • The process of analyzing computer algorithms

Programming is the process of writing instructions (code) for a computer to perform tasks.

2. What is a program or set of instructions that a computer can execute called?

A program or set of instructions that a computer can execute is called software.

3. What is the purpose of a programming language?

  • To write computer hardware specifications
  • To communicate with other programmers
  • To facilitate communication between humans and computers
  • To design computer algorithms

The purpose of a programming language is to facilitate communication between humans and computers.

4. What does "debugging" refer to in programming?

  • Writing code
  • Testing code
  • Fixing errors in code
  • Documenting code

Debugging refers to the process of finding and fixing errors in code.

5. Which of the following is NOT a high-level programming language?

  • Assembly language

Assembly language is a low-level programming language, not a high-level one.

6. What is the purpose of a variable in programming?

  • To store data that can be changed during program execution
  • To store data that cannot be changed during program execution
  • To perform mathematical calculations
  • To print output to the screen

Variables in programming are used to store data that can be changed during program execution.

7. Which data type is used to store whole numbers in programming?

The integer data type is used to store whole numbers in programming.

8. What is the result of the following expression: `5 + 3 * 2`?

The expression is evaluated according to the order of operations, resulting in 11.

9. Which of the following data types is used to store decimal numbers in programming?

The float data type is used to store decimal numbers in programming.

10. What is the purpose of a string data type in programming?

  • To store numerical values
  • To store true/false values
  • To store text and characters
  • To perform mathematical operations

The string data type is used to store text and characters in programming.

11. What is a "conditional statement" in programming?

  • A statement that is always executed
  • A statement that performs calculations
  • A statement that makes decisions based on conditions
  • A statement that repeats a task

A conditional statement in programming makes decisions based on conditions.

12. What is the purpose of a loop in programming?

  • To perform a task only once
  • To repeat a task multiple times
  • To make decisions
  • To store data

A loop in programming is used to repeat a task multiple times.

13. What is the result of the following code snippet?

  • "x is greater than 3"
  • "x is not greater than 3"
  • Both A and B
  • None of the above

Since `x` is 5, the condition `x > 3` is true, so the first statement is executed.

14. What is the primary purpose of a "function" in programming?

  • To group code into reusable blocks

The primary purpose of a function in programming is to group code into reusable blocks.

15. Which loop type repeats a block of code as long as a specified condition is true?

  • Do-while loop
  • Foreach loop

A while loop repeats a block of code as long as a specified condition is true.

16. Which type of loop in programming always executes its body at least once, even if the condition is initially false?

A do-while loop always executes its body at least once, as the condition is checked after the loop body.

17. In a for loop, what are the three components that define the loop control structure?

  • Initialization, condition, and increment
  • Start, end, and step
  • Begin, middle, and end
  • Start, condition, and end

In a for loop, the three components are initialization, condition, and increment.

18. What is an infinite loop in programming?

  • A loop that repeats a fixed number of times
  • A loop that never terminates because its condition is always true
  • A loop that performs a single iteration
  • A loop that has no body

An infinite loop is a loop that never terminates because its condition is always true.

19. What is an array in programming?

  • A type of loop
  • A data structure used to store a collection of values
  • A conditional statement
  • A function that performs calculations

An array is a data structure used to store a collection of values of the same data type.

20. In many programming languages, what is the index of the first element in an array?

  • The size of the array

In many programming languages like C and Python, the index of the first element in an array is 0.

21. What is a "parameter" in the context of functions in programming?

  • A return value of a function
  • A variable that stores the function's name
  • A value passed into a function when it is called
  • A statement inside a function

A parameter is a value passed into a function when it is called, and it is used within the function.

22. What is the purpose of a "return statement" in a function?

  • To print a message to the console
  • To end the program
  • To terminate the function and return a value to the caller
  • To declare a variable

A return statement is used to terminate the function and return a value to the caller.

23. What is "function overloading" in programming?

  • Using too many functions in a program
  • Defining multiple functions with the same name but different parameters
  • Creating a function with too many lines of code
  • Using functions without any parameters

Function overloading is the practice of defining multiple functions with the same name but different parameters.

24. In a function, what is the purpose of the "local variables"?

  • To store data that can be accessed from anywhere in the program
  • To store data that is only accessible within the function
  • To store global data
  • To store data that is shared among multiple functions

Local variables in a function are only accessible within that function.

25. What is "recursion" in programming?

  • A function that calls itself
  • A function with no return statement
  • A type of array

Recursion in programming is a technique where a function calls itself to solve a problem.

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